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Computers and Games

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Computers and Games Synopsis

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers.  The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

About This Edition

ISBN: 9783319509341
Publication date:
Author: Aske Plaat
Publisher: Springer International Publishing AG
Format: Paperback
Pagination: 225 pages
Series: Theoretical Computer Science and General Issues
Genres: Algorithms and data structures
Artificial intelligence
Software Engineering
Network hardware
Graphics programming
Computer vision