This volume constitutes the proceedings of the
5th International Conference on Serious Games, Interaction, and
Simulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application
of games for purposes other than entertainment. As such they cover areas like
cognition, psychology, technology-enhanced education, evaluation and assessment,
multimedia and information technology, and feature new scientific approaches
and results from experiments and real-life applications.
ISBN: | 9783319290591 |
Publication date: | 25th March 2016 |
Author: | GameDays Conference |
Publisher: | Springer an imprint of Springer International Publishing |
Format: | Paperback |
Pagination: | 139 pages |
Series: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Genres: |
Educational equipment and technology, computer-aided learning (CAL) Digital and information technologies: social and ethical aspects Computer modelling and simulation Image processing Human–computer interaction Applied computing |