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Serious Games, Interaction, and Simulation

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Serious Games, Interaction, and Simulation Synopsis

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.

About This Edition

ISBN: 9783319290591
Publication date:
Author: GameDays Conference
Publisher: Springer an imprint of Springer International Publishing
Format: Paperback
Pagination: 139 pages
Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Genres: Educational equipment and technology, computer-aided learning (CAL)
Digital and information technologies: social and ethical aspects
Computer modelling and simulation
Image processing
Human–computer interaction
Applied computing