10% off all books and free delivery over £50
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

An Introduction to HTML5 Game Development With Phaser.js

View All Editions (1)

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

An Introduction to HTML5 Game Development With Phaser.js Synopsis

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features

  • Chapter objectives and examples with sample code make concepts easy to grasp
  • Master questions and chapter summaries further help to solidify these concepts
  • Feature boxes that contain important hints and things to note help keep readers on the right path
  • This book uses a "building blocks" approach to game development and starts with the technology required to get things running
  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

About This Edition

ISBN: 9781138921849
Publication date:
Author: Travis Faas
Publisher: CRC Press
Format: Paperback
Pagination: 284 pages
Genres: Digital animation
Games development and programming
The Arts