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Rethinking Virtual Places

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Rethinking Virtual Places Synopsis

How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?
In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places.
Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

About This Edition

ISBN: 9780253058348
Publication date: 30th November 2021
Author: Erik Champion
Publisher: Indiana University Press
Format: Hardback
Pagination: 264 pages
Series: The Spatial Humanities
Genres: Teaching of a specific subject
Computer applications in the arts and humanities
Graphical and digital media applications