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Gwen Lark knows how to Qualify, Compete, and Win . . . The time has come to Survive. The Games of the Atlantis Grail have come to a ground-shaking halt and Gwen Lark, nerd, geek, and awkward smart girl, survived the remarkable ordeal, for the time being. But the worst is yet to come! Now, both the colony planet Atlantis and Earth are under a threat of annihilation, and everything is up in the air, including dire and stunning wonders in the Atlantean skies. Will there be a Wedding? Will there be a future for Gwen Lark, her beloved, and all their families, friends, and loved ones? Is Gwen's rare and powerful talent, the Logos voice of creation, enough to resolve the greatest mystery of the Kassiopei Imperial Dynasty and its role in the events of deepest antiquity since the dawn of time? The fate of the entire human species is at stake, and now there can be no respite, not a moment to lose. The final battle is here, and Gwen, and everyone she knows and loves, are in for the greatest fight of their lives. It is time to survive.
Vera Nazarian (Author), Sofia Willingham (Narrator)
Audiobook
Survival is just the beginning . . . Dylan, hotheaded and fiery, finds herself on the wrong side of the clock when she's infected with the Vita virus. Doomed to turn into a flesh-eating zombie, she only has seventy-two hours to find a cure. The countdown has begun. In a race against time, she sets off on a desperate journey through the zombie-infested country. But the undead aren't the only dangers she'll face in her bid to find a remedy to the disease that's already begun to eat away at her sanity. Can she save herself before it's too late?
Baileigh Higgins (Author), Kristin James (Narrator)
Audiobook
The World of the Changed, still going strong! A sister kidnapped, a powerful enemy right around the corner, and Earth under the thumb of the monsters. What else is it going to take to become a true hero and save humanity? The only problem is that Mark Derwin has bigger problems, focused as he is on finding Squirrel, his sister. And he has to make sure she's still the same person she always was rather than a chunk of noa. He's prepared to do anything, go to any lengths to make that happen, including working with the game. But not with the game owner. Mark has quite the litany of questions for that character.
Vasily Mahanenko (Author), Alex Knox (Narrator)
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When an inexplicable cosmic disturbance hurls your town from twentieth century West Virginia back to seventeenth century Europe-and into the middle of the Thirty Years War-you'd better be adaptable to survive. And the natives of that time period, faced with American technology and politics, need to be equally adaptable. In other stories: ● Cardinal Richelieu, France's insidious master plotter and power behind the throne, learns of his prominent role in Dumas' not-yet-written novel The Three Musketeers (not to mention the several movie versions), and starts a search for the 'real' D'Artagnan. ● Grantville is selling crystal radio sets so that Europeans can tune in to the Voice of America broadcasts, but the technicians from the future are at wit's end, trying to reproduce 'primitive' early twentieth century broadcasting equipment by trial and error-until a trained library researcher shows up in town. ● Wilhelm Krieger, one of Germany's greatest philosophers, comes to Grantville to learn the philosophy of the future-and meets a contrarian cracker-barrel philosopher. Contains mature themes.
Eric Flint (Author), P.J. Ochlan (Narrator)
Audiobook
There can be no victory without annihilation. A lull in the onslaught of infected breeds a false sense of security for Johnson and his expanded group. Once again, events unfolding far beyond their knowledge conspire to bring a new type of terror to the survivors. Others, displaced from what had been their place of safety, struggle to survive against age-old enemies: cold and hunger. In a bold move, they break out, only to make unexpected discoveries which could spell a chance for them to survive. In a bid to undo all progress, the untested serum is deployed on a massive scale which tips the scales steeply against humanity's chances to win. To live. To remain the dominant species on Earth. Fleeing the seemingly unstoppable enemy, they pin their hopes on a final attempt for freedom, but that means they must turn their backs on their home forever.
Devon C. Ford (Author), John Lee (Narrator)
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Magwave (The Rorschach Explorer Missions Book 2)
A harrowing tale of space exploration turned survival nightmare. Filled with aliens, science, and suspense; Magwave blends the futuristic science fiction of Arthur C. Clarke with the twists and intrigue of a Tom Clancy thriller. Fresh off their historic discoveries on the Jupiter moon Callisto, the crew of the Rorschach Explorer and their colleagues in Mission Control should have known better. Space is not a lifeless vacuum. Dark and forbidding, it is a jungle where the rules of survival are no different than those on Earth: Keep your head on a swivel. Trust nothing you think you know. Kill or be killed. Icy and vast, it is an ocean where the divide between life and death is often more dependent on forging alliances than individual prowess. There is always something bigger, faster, smarter, and hungrier than you. Spartan and unforgiving, it is a desert where the daily struggle for existence requires constant ingenuity and adaptation. Oases are few and far between and there is no respite from danger. But the crew was lulled by an easy start to Rorschach’s maiden voyage and they let their guard down. And sure as the Sun rises, savage predators emerged from the darkness. Magwave, book two of the Rorschach Explorer Missions series, continues the story first hatched in the series’ novella prequel, UMO, and further explored in book one in the series, Skywave.
K. Patrick Donoghue (Author), Chris Abernathy (Narrator)
Audiobook
So You Had To Build A Time Machine
Skid doesn't believe in ghosts or time travel or any of that nonsense. A circus runaway-turned-bouncer, she believes in hard work, self-defense, and good strong coffee. Then one day an annoying theoretical physicist named Dave pops into the seat next to her at her least favorite Kansas City bar and disappears into thin air when she punches him (he totally deserved it). Now, street names are changing, Skid's favorite muffins are swapping frosting flavors, Dave keeps reappearing in odd places like the old Sanderson murder house--and that's only the start of her problems. Something in the world has gone wrong. Terribly wrong. Absolutely &#*$&ed up. Someone has the nastiest versions of every conceivable reality at their fingertips, and they're not afraid to smash them together. With the help of a smooth-talking haunted house owner and a linebacker-sized Dungeons and Dragons-loving baker, Skid and Dave set out to save the world from whatever scientific experiment has sent them all dimension-hopping against their will.
Jason Offutt (Author), Emily O'brien (Narrator)
Audiobook
The thug ran his hand down the warm curve of her thigh, and it wasn’t until an impossibly strong hand gripped his arm that he realized the girl, was no girl at all. Still, if not for bad timing he might have left the room alive... Things aren’t always as they seem. The girl in the box is unbelievably beautiful and while Ivan Petrovic knows she’s a Synthetic, he experiences cognitive dissonance trying to reconcile her appearance and what she actually is. That turns out to be a real problem when his cruel boss, Molenski, now the proud owner of the most advanced human form robot on the planet, leaves them alone together. The more Ivan gets to know Inga, the less machine-like she seems. There are so many questions. Just who did Molenski have the stunning robot modelled upon and what did he plan to do with her? Surely, she wasn’t just to be a sexbot? Ivan has to know, but fears the answers will be terrifying. Within hours of his boss’ special delivery things get very ugly, very fast and Ivan will be caught right in the middle of the murder and mayhem. Don’t miss this adrenaline fueled, haunting near future thriller from the author who gave us the bestselling post-apocalyptic series, AMERICA FALLS.
Scott Medbury (Author), Adam Barr, Ashley Trumpler (Narrator)
Audiobook
Special Agent Niki Banks has called in a favor, and now Taylor has a young hacker with an attitude as an employee. Along with new monsters to kill, a business to get off the ground, a relationship with an annoying FBI Handler to . . . deal with, Taylor is becoming a surrogate male figure for a role he didn't want. But he may be the best man for the job.
Michael Anderle (Author), Derek Shoales (Narrator)
Audiobook
Player Reached the Top: Book 2
Two Thousand Forty-Four. The world of games changed long ago. 'Ascension' has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players. The object of the game is to unlock all the gates and conquer the top. Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest . . . Cursed Rat: level 46 . . .
Rick Scar (Author), James Fouhey (Narrator)
Audiobook
Clan Dominance: The Sleepless Ones #1
Rostislav Grokhotov, an ordinary clerk working for a privately-owned company, just wanted to earn some extra money in the game. He had no specific plans for his new character. Little did he know that his new nickname Rosgard would become the game's next greatest legend. Even the game's Creche zone may contain items of interest if you're observant enough. Rosgard's find didn't just change his own life drastically-it enveloped an entire game world in turmoil to boot! The adventuring player becomes a valued prize for Waldyra's leading clans. Our hero has to conceal his real name, since he's in danger in the real world as well, and that's no game anymore. There are millions at stake- and the currency in question isn't Monopoly money. Rosgard holds the key to wealth and power in both worlds. Should you play your own game or throw in your lot with the strongest? This is the question that needs to be answered by the protagonist, whose luck is incredible. Whose side does one take without becoming a pawn in anyone's game?
Dem Mikhailov (Author), Phil Thron (Narrator)
Audiobook
In Swordsman of Mars, Harry Thorne, outcast scion of a wealthy East Coast family, seeks the greatest adventure of his life. He exchanges bodies with his look-alike, Martian Sheb Takkor, and is transported millions of years into the past to a Mars peopled with mighty warriors, beautiful women, and fearsome beasts. Sheb Takkor, a great swordsman in his own right, must fight his way across the deserts and jungles of ancient Mars to save the lovely Princess Thane and to defeat his arch-enemy Sel Han -- or die trying!
Otis Adelbert Kline (Author), Johnny Heller (Narrator)
Audiobook
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