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Pintura del siglo XV: Andalucía y Castilla
En el siglo XV discurre en Cataluña y Levante bajo la influencia de las dos grandes escuelas renacentistas europeas: italiana y flamenca. En Castilla la pintura del siglo XV sigue un rumbo diferente que hemos de analizar con más detalle. Ante todo, hemos de decir que se nota un sensible retraso entre los estilos renacentistas de Cataluña y Castilla. Es un retraso espacial, puesto que Cataluña se halla en contacto directo con los focos franceses, y mantiene con Italia un ininterrumpido comercio marítimo. Castilla se encuentra un tanto descentrada de las rutas comerciales más frecuentes, y hasta ella llegan las novedades italianas con un considerable retraso. Grabado en español ibérico (España).
Ernesto Ballesteros Arranz (Author), Juan Manuel Rollán, Tomás Campos (Narrator)
Audiobook
Escuelas modernas de la pintura
A finales del siglo XIX comienzan a sentirse los primeros gritos de alerta. Si en el XVI el pueblo rector era Italia, en el XIX Francia ocupaba el sitio de honor reservado a los caudillos artísticos, concretamente París. Y en París comienzan a sonar nombres y a exponer pinturas unos artistas que se revuelven inquietos bajo el peso del esteticismo impresionista. Toulouse Lautrec y Van Gogh son dos de los más representativos que se orientan por el camino del expresionismo. Grabado en español ibérico (España).
Ernesto Ballesteros Arranz (Author), Juan Manuel Rollán, Tomás Campos (Narrator)
Audiobook
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful — just like there are few games more important than Dungeons & Dragons. Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 — decades before the Internet and social media — Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
David M. Ewalt (Author), David M. Ewalt, Mikael Naramore (Narrator)
Audiobook
World of Warcraft: Vol'jin: Shadows of the Horde
An all-new novel based on the globally popular video game World of Warcraft! The major seismic upheavals to Azeroth caused by the Cataclysm have subsided, but the effects of this disaster linger, as all-out war erupts between the Horde and the Alliance, consuming the attention of both factions....
Michael A. Stackpole (Author), Scott Brick (Narrator)
Audiobook
Fantasy Life: The Outrageous, Uplifting, and Heartbreaking World of Fantasy Sports from the Guy Who'
Fantasy football, fantasy baseball, fantasy basketball, even fantasy sumo wrestling: the world of fantasy sports is huge, and still growing. Today, more than 35 million people in the United States and Canada spend hours upon hours each week on their fantasy sports teams. And as the Senior Fantasy Sports Analyst for ESPN, Matthew Berry is on the front lines of what has grown from a niche subculture into a national pastime. In Fantasy Life, Berry celebrates every aspect of the fantasy sports world. Brilliant trash talk. Unbelievable trophies. Insane draft day locations. Shake-your-head-in-disbelief punishments. Ingenious attempts at cheating. And surprisingly uplifting stories that remind us why we play these games in the first place. Written with the same award-winning style that has made Berry one of the most popular columnists on ESPN.com, Fantasy Life is an audiobook for both hard-core fantasy players and people who have never played before. Between tales of love and hate, birth and death, tattoos and furry animal costumes, the White House Situation Room and a 126-pound golden pelican, Matthew chronicles his journey from a fourteen-year-old fantasy player to the face of fantasy sports for the largest sports media company in the world. Fantasy will save your life. Fantasy will set you free. And fantasy life is most definitely better than real life. You'll see.
Matthew Berry (Author), Matthew Berry (Narrator)
Audiobook
Straight Flush: The True Story of Six College Friends Who Dealt Their Way to a Billion-Dollar Online
From the New York Times bestselling author of The Accidental Billionaires and Bringing Down the House—the sources for the films The Social Network and 21— comes the larger-than-life true tale of a group of American college buddies who brilliantly built a billion-dollar online poker colossus based out of the hedonistic paradise of Costa Rica. One problem: the U.S. Department of Justice was gunning for them. . . . Based on extensive insider interviews and participation, acclaimed author Ben Mezrich's Straight Flush tells the captivating rags-to-riches tale of a group of University of Montana frat brothers who turned a weekly poker game in the basement of a local dive bar into AbsolutePoker.com, one of the largest online companies in the world, on par with some of the behemoths of the Internet. At its height, Absolute Poker was an online empire earning more than a million dollars a day, following savvy business strategy and even better luck. Its founders set up their operations in the exotic jungle paradise of Costa Rica, embracing an outrageous lifestyle of girls, parties, and money. Meanwhile, the gray area of U.S. and international law in which the company operated was becoming a lot more risky, and soon the U.S. Department of Justice had placed a bull's-eye on Absolute Poker. Should they fold—or double down and ride their hot hand? Impossible to put down, Straight Flush is an exclusive, never-before-seen look behind the headlines of one of the wildest business stories of the past decade.
Ben Mezrich (Author), Sean Pratt (Narrator)
Audiobook
Three young female academics design daring, boundary-pushing games - until one of them goes too far, in this contemporary thriller by an acclaimed Columbia University professor. Three young women - scholarly Ruth, poet Lucy, and the provocative visiting Swedish scholar Anna - are obsessed with games of all kinds, devoting themselves to the academic study of play as well as designing games inspired by the secret history of the neighborhood around Columbia University, from Grant's Tomb to the former insane asylum. When Anna's mysterious brother Anders gets involved, introducing live-action role-playing (LARP) based on classic Greek tragedy, the games become even more exciting - and deadly.
Jenny Davidson (Author), Emily Beresford (Narrator)
Audiobook
Featured large on TV and radio, and loved by the nation, naturalists have become prominent figures in the media. Wearing their knowledge lightly, it is their enthusiasm; their evident love of nature which is their principal message, and which is hugely infectious. Had he been around at this time, William Henry Hudson would have undoubtedly been in the foreground of media prominence, for he too coupled extensive knowledge, born of decades of observing nature in the field, with a bottomless love for all feathered kind. He is now probably only known to the older generation of the bird enthusiasts, which is understandable. There is a highly active and imaginative group of bird writers and commentators producing books by the score, far beyond the Collins Complete Guide to British Birds or the RSPB Guide to Birdwatching. Simon Barnes's quirky books on birds include A Bad Birdwatcher's Companion, which is available on Naxos AudioBooks, and both entertaining and informative it certainly is. There are also books by Bill Oddie, Kate Humble and many others. In a way, W.H. Hudson was the precursor of them all, a pioneer in his field. He loved birds and he watched them all the time, paying minute attention to their habits, their characters and their activities. His books are not dry field guides dedicated to the identification of our island species, but more a celebration of their habits and social lives. He was an early member of the fledgling Royal Society for the Protection of Birds and Chairman of the committee in 1894. The RSPB was first formed in 1889 by a group of women fired by a specific common purpose. As the RSPB recounts in its history: In its earliest days the Society consisted entirely of women who were moved by the emotional appeal of the plight of young birds left to starve in the nest after their parents had been shot for their plumes. The rules of the Society were simple: • That Members shall discourage the wanton destruction of Birds, and interest themselves generally in their protection • That Lady-Members shall refrain from wearing the feathers of any bird not killed for purposes of food, the ostrich only excepted. Through his writing and his energy, W.H. Hudson played a key role in the establishment of the RSPB, which now has more than a million members in the UK, more than 20,000 active volunteers and some 200 nature reserves of all different kinds in the UK. Such is its strength that it is also playing an important role in restoring rainforests in Africa and Asia, monitoring threatened albatrosses in the southern oceans and running international schemes to track birds during their migrations. Now, of course, bird tracking is a hi- tech activity. Thousands of sponsors were able to track five cuckoos: Martin, Lyster, Clement, Chris and Kasper, as they flew across the English Channel, across Europe and over Spain to Africa. Each bird, carrying a solar-powered tracker, had its own blog, and thousands of sponsors followed their birds on the web. They suffered agonies of concern as first one, then another, disappeared from the GPS tracker, only for their signals to re-emerge from behind a mountain, showing they were still flying determinedly on. They all reached their destination by different routes and arrived at different times. They enjoyed the sunshine in their migration grounds. Then came the time for the return, but alas only two (Lyster and Chris) made it back. The project, organised by the British Trust for Ornithology, was researching data to find out why cuckoos had diminished seriously in the UK. William Henry Hudson would have marvelled at all this, enjoyed it, and followed each cuckoo with his heart in his mouth like the rest of us. Or would he? Actually, one of the characteristics which emerges from his writing is that, however absorbed he was with the tiny family dramas being played out on that particular blackbird nest in his garden, he was never sentimental. He lived at a time when shooting birds (for food or fun) was regarded as a sport for humans, and the skills of the taxidermist only too often resulted in household ornaments. Born in Buenos Aires, he was 33 when he came to England in 1871. By that time he was already an experienced ornithologist and Argentine Ornithology was the first principal work of its kind. But it was his books on English birds which really established him as a unique voice in the field. British Birds came in 1895, by which time he had embarked on a pattern of almost a book a year. It was preceded by Birds in a Village (1893) and Lost British Birds (1894), and followed by Osprey; or Egrets and Aigrettes (1896) and Birds in London (1898). Birds in Town and Village (1919) is vintage Hudson. It was based on Birds in a Village but, 26 years on, he had the opportunity to revise it, adding sections, correcting or re-balancing others - keeping much of the approach but improving it considerably. There is a new conclusion: Birds in a Cornish Village. It was appropriate that he retained his disapproval for the (then) fashionable custom of women to wear feather adornments taken from rare birds. He saw the shift of opinion in his lifetime and his writing helped to make such practices as socially unacceptable then as smoking is now. Hudson did not restrict his writing to birds. His wider love of nature was expressed by such titles as A Shepherd's Life, Impressions of the South Wiltshire Downs (1910), A Hind in Richmond Park (1922) and the essay Seagulls in London: Why They Took To Coming To Town published in the same year. He also wrote fiction: Green Mansions: A Romance of the Tropical Forest (1904) was about a traveller to the Venezuelan jungle who meets Rima, 'a forest dwelling girl'. It was filmed in 1959 with Audrey Hepburn and was also the subject of a radio opera by Louis Gruenberg. It appeared as a comic book in the Classics Illustrated series; and reappeared more recently again in comic form but re-titled Rima the Jungle Girl: she couldn't speak but communicated in bird-like whistles. Hudson would have been delighted. But the heart of Hudson's work, and his real legacy, is the sensitive, alert and fresh manner with which he viewed nature, and particularly birds. He is of his time, of course, though he is unfailingly charming. His work in this area should not be forgotten.
William Henry Hudson (Author), Neville Jason, Neville Jason (Narrator)
Audiobook
The Queen of Katwe: A Story of Life, Chess, and One Extraordinary Girl
Based on a popular ESPN Magazine article-optioned by Disney films, a finalist for a National Magazine Award and chosen by Dave Eggers for inclusion in Best American Nonrequired Reading 2011-the astonishing true story of Phiona Mutesi, a teenager from the slums of Kampala, Uganda, who-inspired by an unlikely mentor, a war refugee turned missionary-becomes an international chess champion. Phiona Mutesi sleeps in a decrepit shack with her mother and four siblings and struggles to find a single meal each day. Phiona has been in and out of school her whole life because her mother cannot afford it, so she is only now learning to read and write. Phiona Mutesi is also one of the best chess players in the world. One day in 2005, while searching for food, nine-year-old Phiona followed her brother to a dusty veranda where she met Robert Katende, another child of the Ugandan slums, who works for an American organization that offers relief and religion through sports. Robert introduced Phiona to the game of chess and soon recognized her immense talent. By the age of eleven Phiona was her country's junior chess champion and at fifteen, her country's national champion. In September of 2010 she traveled to Siberia, just her second time ever on an airplane, to compete in the Chess Olympiad, the world's most prestigious team chess event. Phiona's dream is to one day become a grandmaster, the most elite title in chess, and to blaze a trail out of Katwe that other children in Robert's chess community can follow. But to reach that goal, she must grapple with everyday life in one of the world's most unstable countries, a place where girls are taught to be mothers, not dreamers, and the threats of AIDS, kidnapping, and starvation loom over the people of Katwe. Acclaimed sports journalist Tim Crothers has written a riveting and inspiring account of one girl's improbable journey to becoming a chess champion. The Queen of Katwe will thrill every listener who loves a great underdog story.
Tim Crothers (Author), Robin Miles (Narrator)
Audiobook
World of Warcraft: Jaina Proudmoore: Tides of War
The New York Times bestselling author of The Shattering and Thrall: Twilight of the Aspects delivers a sensational tie-in to the newest World of Warcraft game expansion. With more than 10 million monthly subscribers, the massively multiplayer online role playing game World of Warcraft has forever altered the pop culture landscape with its ongoing, ever-expanding, action-packed epic fantasy set in the world of Azeroth-a canonical expansion of this wildly popular gaming franchise with highly acclaimed novels that continue explore an incredible world that legions of fans enter and few want to leave. What does it take to turn the peacekeeper into a warmonger? Jaina Proudmoore: Tides of War gives World of Warcraft fans the opportunity to see what happens when a beloved peacekeeper is pressed to the limit by an inconceivable horror. Will it change her forever? Break her? Or redefine her role on Azeroth? Do different times call for different ethical standards?
Christie Golden (Author), Justine Eyre (Narrator)
Audiobook
Jacked: The Outlaw Story of Grand Theft Auto
Inside the making of the multibillion-dollar Grand Theft Auto videogame empire. Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Written by David Kushner, author of Masters of Doom and a top journalist on gaming, this book is drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors. It explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster. It also offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex minigame incident, and more. Whether you love Grand Theft Auto or hate it-or just want to understand the defining entertainment product of a generation-you'll want to read Jacked and get the real story behind this boundary-pushing game. "A vigorous and often surprising narrative."-Wall Street Journal on Kushner's Levittown
David Kushner (Author), Adam Verner (Narrator)
Audiobook
Jacked: The Outlaw Story of Grand Theft Auto
Inside the making of the multibillion-dollar Grand Theft Auto video game empire Grand Theft Auto is one of the biggest and most controversial video game franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. –Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide video game blockbuster –Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors –Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous 'Hot Coffee' sex minigame incident, and more Whether you love Grand Theft Auto or hate it—or just want to understand the defining entertainment product of a generation—you'll want to read Jacked and get the real story behind this boundary-pushing game.
David Kushner (Author), Adam Verner (Narrator)
Audiobook
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