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Ghost Hunting with Derek Acorah
The UK's number one TV psychic provides this fascinating and compelling guide to ghost hunting. With tips and hints on tools, locations, and types of spirit activity a budding ghost hunter might encounter, Acorah provides a remarkable guide with plenty of brilliant and absorbing stories of his own encounters.Derek Acorah, well-known from the television programme 'Most Haunted,' has written a guide to ghosts that will fulfil your every ghost-related desire! Whether you want to find your very own ghost, learn more about how Derek does it, or just share more of Derek's fascinating experiences with the spirit world, Ghost Hunting With Derek Acorah is sure to satisfy you!Along with numerous entertaining and occasionally frightening true-life accounts of Derek's own experiences with ghosts, Ghost Hunting With Derek Acorah will give you a fascinating insights into Derek's world and the world of the spirits.The book contains:- Information of different types of ghost you may encounter, such as residual energy, anniversary ghosts, poltergeists and the spirit people.- Hints on how to prepare and what tools to use.- Where to go to find ghosts, with examples of some of the best places to find a ghost in the UK such as Chingle Hall, Goosnargh, Rufford Old Hall, Ormskirk, Lancs, Speke Hall, Liverpool, and Smithills Hall, Bolton, Lancashire. Information on which ghosts you might encounter and their history.
Derek Acorah (Author), Derek Acorah (Narrator)
Audiobook
The Psychic Adventures of Derek Acorah
The UK's number one TV psychic Derek Acorah tells of his experiences with the spirit world, from his one-to-one readings and consultations to international performances and renowned investigations for Living TV's Most Haunted. The Psychic Adventures of Derek Acorah paperback went straight into the Sunday Times bestseller list at no. 3. Derek Acorah is one of the UK's best known psychics with several regular television shows on the Living TV channel: the hugely successful 'Most Haunted' and 'Celebrity Most Haunted', and 'Psychic Live'. In this book he tells amazing tales of his countless psychic experiences, from public performances to personal readings. Includes exclusive details of Derek's extraordinary communications with some of Britain's more notorious spirits; a phenomenon often witnessed by thousands of television viewers during his investigations into reputedly haunted historical sites for Living TV.
Derek Acorah (Author), Derek Acorah (Narrator)
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Playing to the Gallery: Helping Contemporary Art in its Struggle to Be Understood
It's easy to feel insecure around art and its appreciation, as though we cannot enjoy certain artworks if we don't have a lot of academic and historical knowledge. But if there's one message that I want you to take away it's that anybody can enjoy art and anybody can have a life in the arts - even me! For even I, an Essex transvestite potter, have been let in by the artworld mafia.' Now Grayson Perry is a fully paid-up member of the art establishment, he wants to show that any of us can appreciate art (after all, there is a reason he's called his book 'Playing to the Gallery' and not 'Sucking up to the Academic Elite'.) In this live recording from the Reith Lectures (2013), he talks about his own funny, personal journey through the art world and answers the basic questions that might occur to us in an art gallery but seem too embarrassing to ask. Questions such as: What is 'good' or 'bad' art - and does it even matter? Is there any way to test if something is art, other than a large group of people standing around looking at it? Is art still capable of shocking us or have we seen it all before? Can you be a 'lovable character' and a serious artist - what is a serious artist anyway? And what happens if you place a piece of art in a rubbish dump?
Grayson Perry (Author), Grayson Perry (Narrator)
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One Move at a Time: How to Play and Win at Chess and Life
Learn to play chess the fun and easy way while you learn what it takes to be successful in life. One Move at a Time reveals twenty proven ways to succeed at the game of kings—or at anything else you desire. It uses kid- and teen-friendly language to teach you fun, simple ways to memorize how the game is set up and how the pieces move; the “smart start” that gains you a quick advantage from your first few moves; seven strategies to turn beginning players into fast winners; and how to go for “the big win. Plus, you’ll learn twenty life lessons you can take from the chess board to make you a success at everything you do. “Whether you’re a newbie or a chess veteran, this book will help you make the most successful moves you can on the chess board—and even more important—in your life.”—Jack Canfield, cocreator of the Chicken Soup series ***Please contact Member Services for additional documents***
Orrin C. Hudson (Author), Gary J. Chambers (Narrator)
Audiobook
Neues aus Geocaching: Geschichten von draußen
Schauspieler und Comedian Bernhard HoEcker sowie Freund und Mitautor Tobias Zimmermann sind bekennende Geocacher. Ihre karge Freizeit fristen sie regelmAßig vor KAlte oder Angst zitternd an fremden und unbekannten Orten irgendwo da draußen. Der Comedy- und Fernsehpreisgewinner liebt romantische Kinofilme, zUchtet Chihuahuas und designt in seiner Freizeit Damenhandtaschen fUr Versace. Das ist natUrlich gelogen und soll nur diejenigen Frauen (und MAnner) in unseren Bann ziehen, die bei dem Wort „Geocacher“ noch nicht gleich zugegriffen haben. TatsAchlich berichten Bernhard und Tobi in diesem Buch, wie sie fUr ihre „Schatzsuche alpine HOhen erklimmen, in Schurkenstaaten reisen, die Welt mit Kreuzfahrtschiffen umrunden und lange verlassene Industrieanlagen, sogenannte „Lost Places“, erkunden. Mit dieser Leidenschaft steht Bernhard HoEcker nicht alleine da und so konnten wir Geocacher aus dem ganzen Land (nebst Osterreichern und Eidgenossen) begeistern, ihre Erlebnisse mit uns zu teilen. Dieses Buch vereint die besten Geschichten von nAchtlichen Exkursionen, gewagten HAngepartien, finsteren WAldern, geheimnisvollen Ruinen und Begegnungen der dritten Art - und lAsst einen selbst die Tage humorvoll Uberstehen, an denen man mit einem DNF nach Hause zurUckkehren muss.
Bernhard Hoecker, Tobias Zimmermann (Author), Bernhard Hoecker (Narrator)
Audiobook
The brutal siege of Orgrimmar is over. Garrosh Hellscream, the most infamous orc on Azeroth, now sits in chains. His tyrannical leadership of the Horde has been ended by his many enemies, and he must answer for his crimes. Renowned leaders from across the world gather in Pandaria to witness Garrosh's trial. Visions of his past atrocities are presented in vivid detail for all to see. But as history is revisited, old grievances and bitter memories come back into the light, and those in attendance begin to wonder if anyone among them is truly innocent. Mounting tensions and rising enmity steer the court to the brink of chaos, as the world waits with bated breath for the verdict on the war crimes of Garrosh Hellscream.
Christie Golden (Author), Scott Brick (Narrator)
Audiobook
The Noble Hustle: Poker, Beef Jerky, and Death
The Noble Hustle is Pulitzer finalist Colson Whitehead's hilarious memoir of his search for meaning at high stakes poker tables, which the author describes as " Eat, Pray, Love for depressed shut-ins." On one level, The Noble Hustle is a familiar species of participatory journalism--a longtime neighborhood poker player, Whitehead was given a $10,000 stake and an assignment from the online online magazine Grantland to see how far he could get in the World Series of Poker. But since it stems from the astonishing mind of Colson Whitehead (MacArthur Award-endorsed!), the book is a brilliant, hilarious, weirdly profound, and ultimately moving portrayal of--yes, it sounds overblown and ridiculous, but really!--the human condition. After weeks of preparation that included repeated bus trips to glamorous Atlantic City, and hiring a personal trainer to toughen him up for sitting at twelve hours a stretch, the author journeyed to the gaudy wonderland that is Las Vegas - the world's greatest "Leisure Industrial Complex" -- to try his luck in the multi-million dollar tournament. Hobbled by his mediocre playing skills and a lifelong condition known as "anhedonia" (the inability to experience pleasure) Whitehead did not - spoiler alert! - win tens of millions of dollars. But he did chronicle his progress, both literal and existential, in this unbelievably funny, uncannily accurate social satire whose main target is the author himself. Whether you've been playing cards your whole life, or have never picked up a hand, you're sure to agree that this book contains some of the best writing about beef jerky ever put to paper.From the Hardcover edition.
Colson Whitehead (Author), Colson Whitehead (Narrator)
Audiobook
The Big Fix: The Hunt for the Match-Fixers Bringing Down Soccer
Can the most beloved sport in the world beat the corruption that threatens to tear it apart? Known as the "beautiful game," soccer is the world's most popular sport, crossing borders and language barriers to entertain billions. But underneath it all the raucous fans in the stadiums; the beloved players; and FIFA, the international governing body with a membership of 209 national associations is a scandal that threatens to make soccer the ugliest sport in the world. An underworld of international gambling rings, corrupt players and officials, and shadowy figures preys on the far-flung edges of the game, making match-fixing in soccer one of organized crime's new, profitable businesses. Now, for the first time, journalist Brett Forrest takes us inside the $700 billion international soccer betting market. In 2013 Europol revealed that more than 700 international matches have been fixed since 2008. Forrest pulls back the curtain, exposing a web of nefarious dealings across the world, even on U.S. soil, with opportunistic fixers bribing players, influencing officials, and staging fake matchups, while Asian criminal syndicates pull the strings. No match is safe not even the World Cup tournament especially while local law enforcement officials lack the resources and the will to investigate. But one man has taken on this criminal enterprise: Chris Eaton, a hardheaded Australian, longtime Interpol director, and the former head of security for FIFA. Forrest follows Eaton's journey from local beat cop to FIFA's security chief for the 2010 World Cup in South Africa. It was at this competition that Eaton first grasped the extent of match-fixing and the threat it posed to the game. From that point on, Eaton made it his mission to track down the elusive perpetrators: fixers who shed identities, crisscross borders, and target players and clubs on behalf of international criminal syndicates. Filled with headline-making revelations, The Big Fix is a must-read for soccer fans and true crime aficionados. The story brings us inside Chris Eaton's hunt for the world's biggest fixers and their backers from the roots of fixing in Singapore and Kuala Lumpur, to FIFA headquarters in Zurich and World Cup preparation in South Africa and Qatar, to fixing's expansion into nearly every country in the world and the fight to save the beautiful game.
Brett Forrest (Author), Alexander Cendese (Narrator)
Audiobook
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry in development as a feature film from Sony Pictures In 1990, Nintendo had a virtual monopoly on the videogame industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, completely transformed Sega and led to a ruthless, David-and-Goliath showdown with Nintendo. Little did he realize that Sega's success would create many new enemies and, most important, make Nintendo stronger than ever. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and school yards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the United States against Japan. Based on more than two hundred interviews with former Sega and Nintendo employees, Console Wars is the tale of how Tom Kalinske miraculously turned an industry punch line into a market leader. Blake J. Harris brings into focus the warriors, the strategies, and the battles and explores how they transformed popular culture forever. Ultimately, Console Wars is the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, give birth to a sixty-billion-dollar industry.
Blake J. Harris (Author), Fred Berman (Narrator)
Audiobook
Why We Make Things and Why It Matters: The Education of a Craftsman
In this moving account, Peter Korn explores the nature and rewards of creative practice. We follow his search for meaning as an Ivy-educated child of the middle class who finds employment as a novice carpenter on Nantucket, transitions to self-employment as a designer and maker of fine furniture, takes a turn at teaching and administration at Colorado’s Anderson Ranch Arts Center, and then founds a school in Maine: the Center for Furniture Craftsmanship, an internationally respected nonprofit institution. Furniture making practiced as a craft in the twenty-first century is a decidedly marginal occupation. Yet the view from the periphery can be illuminating. For Korn the challenging work of bringing something new and meaningful into the world through one’s own volition—whether in the arts, the kitchen, or the marketplace—is what generates the meaning and fulfillment that so many of us seek. This is not a how-to book in any sense. Korn wants to get at the why of craft in particular and the satisfactions of creative work in general to understand their essential nature. How does the making of objects shape our identities? How do the products of creative work inform society? In short, what does the process of making things reveal to us about ourselves? Korn draws on four decades of hands-on experience to answer these questions eloquently, and often poignantly, in this personal, introspective, and revealing book. “The bulk of the book is crafted like a fine rocking chair. It challenges us to look both inward and outward. It champions the idea that working with one’s hands can foster perseverance, focus, and patience—qualities that spill into other aspects of our lives. And in an era when shop classes are disappearing, and art classes are among the first to be cut, the book reminds us that if we want whole people, we need to educate and respect head, heart, and hands.”—Minneapolis Star-Tribune ***Please contact Member Services for additional documents***
Peter Korn, Peter Kornicki (Author), Traber Burns (Narrator)
Audiobook
Allen Carr's Easy Way has helped over 14 million people to date and counting! His revolutionary approach to the problem of addiction allows addicts to take back control of their lives. Here in this brand new audiobook the renowned Easy Way method is applied to the subject of gambling. Most gamblers are convinced that it's almost impossible to stop gambling and free themselves from debt; they also feel unable to solve the widespread problems gambling causes. The wonderful news is that this audiobook shows you how to stop immediately, painlessly and permanently. Ideal for listening to in the car or whilst traveling, this audiobook understands gamblers and how they think and, without being judgemental or patronising, takes them step-by-step through the process of how to free themselves of the gambling addiction. It demonstrates how gamblers fall into the trap of gambling, the psychology behind being addicted to risk and how to quit gambling once and for all.
Allen Carr (Author), Richard Mitchley (Narrator)
Audiobook
World of Warcraft: Dawn of the Aspects
THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for . . . or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the . . . DAWN OF THE ASPECTS
Richard A. Knaak (Author), Scott Brick (Narrator)
Audiobook
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