Browse audiobooks narrated by Dan Calley, listen to samples and when you're ready head over to Audiobooks.com where you can get 3 FREE audiobooks on us
Spitfire Command: A Fighter Pilot's Memoir of Fighting From Dunkirk to D-Day
Dunkirk, the Battle of Britain, the Channel Dash, North Africa, Sicily, Dieppe, D-Day, and the fight against the V1 menace—Group Captain Bobby Oxspring saw action in many of the most famous battles of the Second World War. His memoir of time as a Spitfire fighter is the perfect book for fans of First Light by Geoffrey Wellum, Samurai! by Saburo Sakai, and The First and the Last by Adolf Galland. Beginning in 66 Squadron, by the end of the Battle of Britain, he was already an ace with eight enemy aircraft destroyed: three Heinkel 111s, one Dornier 17, one Me110, and three Me109s. He then went on to become flight commander in No. 41 Squadron RAF and later took command of three more squadrons. His memoir, Spitfire Command, is a remarkable account of life as one of The Few, charting his journey through the war, flying all marks of the Spitfire—from the Mk I to the Mk XIV—right through to when he ended operational duty just a week before the war ended. Written vividly, Oxspring provides an authentic insight into the lives of the men who fought in the air. It is a fascinating and inspiring story of bravery, good humor, and sacrifice.
Bobby Oxspring (Author), Dan Calley (Narrator)
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Small-Town Crafter 3: The Initiate Artificer
Have you ever wanted to learn a craft? Then why not consider artificery-the art of adding magical effects to everyday things? You'll make never-ending beer mugs, clocks that tell not just the time but the future, and even bathtubs that keep the water a perfect temperature forever. Who wouldn't want that? You'll get to live in the sunlit village of Sunhampton, a friendly little town of cobbled streets, cozy cafes, and a marketplace home to the most wondrous products you could imagine. If this sounds like just the thing for you, then grab a mug of hot chocolate and a honey twist, and follow Lewis as he drives himself to becoming the best artificer in the land. Lewis is no longer a mere apprentice. Through hard work, failures, and triumphs he has risen in the artificery ranks, but his journey is only just beginning. When a familiar face returns from his past and asks him to create a mysterious item, he knows his talents are going to be stretched thin. It'll be hard work. But with mentors to guide him, friends to help him, and his own never-say-die attitude to keep him going, he knows he'll get there. Why not get yourself over to the cozy town of Sunhampton and join him on his quest?
Tom Watts (Author), Dan Calley (Narrator)
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Small-Town Crafter 2: The Novice Artificer
Greetings, friend! Rest here for a while and listen-I have a quest for you. How would you like to study the mystical craft of artificery? You'll learn things that most people can only dream of. You'll make self-spicing cooking pots, backpacks with endless storage, and even farm plows that will do all the work for you. Who wouldn't want that? Even better, you'll get to live in the sunlit village of Sunhampton, a cozy little town of cobbled streets, friendly taverns, and stores that sell anything you could imagine. If this sounds like just the thing for you, then grab a beer and a sweet roll, and follow Lewis as he improves his magical skills. Lewis just passed his artificery apprenticeship, but his work isn't done. Many projects, dozens of skills, and a lifetime of magical studies lie before him and his ultimate goal: mastery of his craft. It'll be hard work. Perhaps even dangerous work. But with an old artificery master to teach him, and his best friends to help him, he's sure he'll get there. Why not get yourself over to the cozy town of Sunhampton and join him on his quest?
Tom Watts (Author), Dan Calley (Narrator)
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When Columbus claimed to have discovered America in 1492, and the Borgia Pope claimed it as a New World for Catholic Spain, the Vatican started a 500 hundred year conspiracy to conceal the true story of Viking America. In this groundbreaking work by the author of The Early English Settlement of Orkney and Shetland, the true extent of the Viking discovery and colonization of the eastern seaboard of America is fully examined, taking into account the new archaeological, linguistic, and DNA evidence which supplements the historic account. For four centuries or more, from their first visits around AD 1000 to the eve of the Columbus voyages, the Vikings explored and settled thousands of miles of the coasts and rivers of North America. From New York's Long Island to the Canadian High Arctic, the New World was a playground for Viking adventurers. And the name the Vikings gave to this New World-America.
Graeme Davis (Author), Dan Calley (Narrator)
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How To Be Dead Boxed Set: Books 4-6
December 1874 The Four Horsemen of the Apocalypse are looking forward to a traditional Christmas with plenty of food, alcohol, and the odd duel. But then Death meets Elizabeth, a young girl with unusual gifts, who needs their protection. When other children start going missing throughout London and the Prime Minister himself asks for their help, they have to put down the brandy and mince pies to solve the mystery while-as usual-saving the world from an unspeakable horror.
Dave Turner (Author), Dan Calley (Narrator)
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The Gambling Century: Commercial Gaming in Britain from Restoration to Regency
Gambling captures as nothing else the drama of the 'long eighteenth century' between the age of religious wars and the age of revolutions. The society that was confronted with games of chance pursued as commercial ventures also came to grips with unprecedented social mobility, floated by new wealth from new sources created fortunes from trade in sugar, cotton, ivory, silk, tea, or enslaved human beings. Likewise, play for money was prominent in the public imagination as money itself, deployed through an ever expanding and ever more sophisticated range of mechanisms, increasingly invaded public awareness, as when prospective spouses in period fiction were rated in terms of annual income as if they were municipal bonds. Similarly, the archetypal figure of the gambler captured the imagination of the public in fiction, media, and politics. At the same time, new interest in science, technology, engineering, and mathematics-encouraged and bankrolled by those in power-fostered a new and unprecedented appreciation for mathematical probability and its applications, opening the possibility that games of chance might be pursued as a profitable commercial venture. The Gambling Century focuses like no previous work on those who enabled, facilitated, and profited from gambling, as well as on efforts to regulate or outlaw it.
John Eglin (Author), Dan Calley (Narrator)
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How To Be Dead Boxed Set: Books 1-3
Dave Marwood is trapped in a soul crushing dead end job. He's in love with his work colleague Melanie and his only friend Gary is a conspiracy theory nut. His life is going nowhere until he has a Near Death Experience-though Death thinks of it as a Near Dave Experience. He discovers gifts he never knew he possessed and a world he never dreamed existed. A world where the Grim Reaper is a hard drinking, grumpy Billy Joel fan and the undead are bored, lonely, and dangerous.
Dave Turner (Author), Dan Calley (Narrator)
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Dream Golf: The Making of Bandon Dunes: Revised and Expanded
'Mike Keiser followed his instincts to build courses that speak to golf as a rugged adventure. Steve Goodwin's spirited book will speak to the golfing soul in you.' -Lorne Rubenstein, columnist for the Globe and Mail (Canada) and author of A Season in Dornoch On a wild, windblown bluff high above the Pacific sits one of America's premier golfing destinations, Bandon Dunes. Golf enthusiast Mike Keiser had the dream of building this British-style 'links' course on a stretch of Oregon's rugged coast, and Dream Golf is the first all-inclusive account of how he turned his passion into a reality. Now, in this updated and expanded edition, golf writer Stephen Goodwin revisits Bandon Dunes and introduces listeners to Keiser's latest effort there, a new course named Old Macdonald that will present golfers with a more rugged, untamed version of the game. This 'new' approach to the sport is, in fact, a return to the game's origins, with a very deep bow to Charles Blair Macdonald (1856 -1939), the father of American golf course architecture and one of the founders of the U.S. Golf Association. This highly anticipated fourth course, designed by renowned golf course architect Tom Doak along with Jim Urbina-as detailed in Dream Golf-will further enhance Bandon Dunes' reputation as a place where golf really does seem to capture the ancient magic of the game.
Stephen Goodwin (Author), Dan Calley (Narrator)
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Attraction, Love, Sex: The Inside Story
Sex, after hunger, may be the most powerful motivating force in our lives. It drives us to seek intimate contact with others and to form relationships that may be fleeting or lifelong, blissful or troubled. Yet many mysteries surround sex and sexuality: Why don't we reproduce by virgin birth? Why does so much of our sexual behavior have nothing to do with reproduction? Why isn't everyone heterosexual? How does the brain create sexual arousal? How do sexual kinks develop? Is porn harmful? What is the relationship between sex and love? In Attraction, Love, Sex, Simon LeVay introduces listeners to a memorable cast of researchers trying to answer these questions and many more. A biologist dredges a New Zealand lake for asexual mud snails. Psychologists measure whether eating a good meal changes a man's idea of female beauty. Physiologists place lovers in brain scanners. Geneticists reconstruct the sex crimes of Genghis Khan. Neuroscientists create mice whose sexual behavior can be switched on and off. A zoologist traps and releases 260,000 voles and launches a new science of love. LeVay distills vast expertise on the biology and psychology of sex into an engaging and easy-to-understand survey. This book reveals how scientists are unraveling the secrets of sex and, in the process, shattering many traditional ideas and prejudices.
Simon Levay (Author), Dan Calley (Narrator)
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An uneasy calm has filled the neighborhood of North Seleth, as the survivors of the Holver Alley fire return to normal, honest lives. But Asti and Verci Rynax and the rest of the Holver Alley Crew know the peace won't last. Josie Holt, once an ally to the Rynaxes, is now working her own agenda with the mage circle that has moved into the neighborhood. Asti learns that Josie plans to smuggle the drug efhân through North Seleth, which can only mean she is in league with the Fenmere cartel. The Rynax brothers want to wait for the right moment to strike at Josie, but they and the rest of the crew agree that they have to stop the efhân shipment, keep the drugs out of their neighborhood, and stop Fenmere from getting a toehold on the neighborhood. One more problem: The Thorn. The vigilante from Fenmere's part of town has come to North Seleth, looking to burn Fenmere's whole empire down to ashes. When the Thorn's strike collides with the crew's operation, the delicate peace in the neighborhood crumbles, and an all-out war between mages, gangs, thieves, and the Thorn might fill the streets of Maradaine.
Marshall Ryan Maresca (Author), Dan Calley (Narrator)
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After having thwarted some of the forces responsible for ruining their lives, reformed thieves Asti and Verci Rynax and the rest of the Holver Alley Crew had mostly settled back into sedate lives as upright citizens of Maradaine. But when they are suddenly arrested in mysterious circumstances, they find themselves in Quarrygate Prison, which tests the limits of their cunning and skill. While Verci struggles to keep their friends alive and safe in the prison, Asti gets pulled into a mysterious scheme in the underbelly of the prison, teaming him up with some of the most dangerous people in Maradaine. The cracks in Asti's tenuous sanity get torn open as he is thrown into a cat-and-mouse game with one of the city's most infamous killers. Verci's wife Raych is desperate to help him and Asti and get them home. When her attempts to go through proper channels fail, she accepts a ludicrous deal from the local crime boss: Verci and Asti's freedom in exchange for her pulling off a daring, nigh-impossible heist that would challenge even seasoned thieves. Raych doesn't know how a simple baker like her could hope to succeed at such a task, but she will use every trick and wild idea she has to help her family. None of the Rynaxes will rest until they are free from Quarrygate and together at home again, no matter the risk, no matter the cost.
Marshall Ryan Maresca (Author), Dan Calley (Narrator)
Audiobook
Small-Town Crafter: The Artificer's Apprentice
Greetings, friend! Rest here for a while and listen-I have a quest for you. How would you like to begin an apprenticeship in the mystical craft of artificery? You'll learn things that most people can only dream of. You'll make swords with self-sharpening blades, bows that fire by themselves, and clocks that can read the future. Even better, you'll get to live in the sunlit village of Sunhampton, a sleepy little crafter's village of cobbled streets, cozy taverns, and pleasant bakeries. If this sounds like just the life for you, then grab a beer and a sweet roll, and follow Lewis as he begins his new life as an apprentice. Lewis comes from a family who don't regard him much, so he sets out on his own into the world, intent on securing an apprenticeship in an interesting profession. What he doesn't expect is to find himself studying one of the most mystical arts in the land. It'll be hard work. Perhaps even dangerous work. But with an old artificery master to teach him, and the friends that he makes to help him, he's sure he'll get there. Why not get yourself over to the cozy town of Sunhampton and join him on his quest?
Tom Watts (Author), Dan Calley (Narrator)
Audiobook
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