It's Duff Roman's eighteenth birthday, but no one is lighting candles.
Turning eighteen in the orphanage on Kalecca means starvation for those who aren't hired into a Family. Outside the Family compounds lies the jungle. And in the jungle lies death. And Relics—the only real currency on Planet Kalecca.
The orphans are Duff's family, and he's sacrificed everything to keep the orphanage running, even his chance to move on. Now, at eighteen, he has no choice but to leave. Without him to bring in extra money, the orphans will starve under the Company's control. Duff's only chance to save them is to find a spot on an independent crew and hopefully find a Relic to sell.
A seemingly chance encounter with Z, leader of the most feared independent crew, offers Duff his opportunity to score a Relic. And offers Z a chance to relieve the guilt he feels over his past.
But a company assassin has plans to lay waste to Duff's future, and the orphanage as well.
Duff Roman has managed the unthinkable—saving the orphanage where he grew up. But his trials are far from over.
The second book in the Relic trilogy pits Duff against his enemy Ravenne once more, but the very ground on which they battle is becoming increasingly unstable, and the time particles, Relics, and Seers that fuel the economy are disappearing.
As Duff works to save his world, his efforts are complicated by the arrival of Willow, a Seer who Ravenne believes took her daughter the day she died—and in whom Duff has more than a passing interest.
Duff and Z-Crew team up with a long-hidden group of scientists working to save them all, while Ravenne continues her endless efforts to discover what really happened to her daughter.
Duff's enemies band together and he is forced to decide where his loyalties lie. One wrong move and everything he loves will disintegrate.
This is not a stand-alone story. It is best enjoyed after Company Assassin, the first in the trilogy.
The key to saving the world could be the one thing out of Duff’s reach…
It’s an impossible situation.
Time itself is coming apart at the seams, and Duff and the Z-Crew suspect the key rests with one girl: Horizon.
The problem?
Horizon is the long-sought-after daughter of their nemesis, Ravenne. She stopped at nothing to retrieve her daughter from the past. Now it’s clear sending Horizon back is the only way to repair the rift, but her mother won’t let her go.
The underground artifact where they accidentally created the rift is crumbling.
No one will survive unless they can escape the mountain falling down around them, but time is shuddering and echoing around them, and the way out isn’t clear.
To make things worse, thanks to the unpredictability of time rifts, the crew now faces not just one mortal enemy—there are two Ravennes working against them.
Will Z-Crew escape Ravenne’s clutches and set time right again, or will Duff finally have to bend to his enemy’s will? Find out in the final installment of the Relic Trilogy!
This book is best enjoyed after the first two books.
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