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Worldbuilding

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Worldbuilding Synopsis

Alternative Realities

"Video games are to the twenty-first cetury what movies were to the twentieth century and novels to the nineteenth century." - HANS ULRICH OBRIST

WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister.

This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.

This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.

About This Edition

ISBN: 9783775756341
Publication date: 5th September 2024
Author: Julia Stoschek Foundation
Publisher: Hatje Cantz an imprint of Hatje Cantz Verlag
Format: Paperback
Pagination: 296 pages
Genres: Exhibition catalogues and specific collections