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Edutainment Technologies

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Edutainment Technologies Synopsis

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.

The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

About This Edition

ISBN: 9783642234552
Publication date:
Author: Edutainment Conference, Maiga Chang
Publisher: Springer an imprint of Springer Berlin Heidelberg
Format: Paperback
Pagination: 559 pages
Series: Lecture Notes in Computer Science
Genres: Educational equipment and technology, computer-aided learning (CAL)
Graphics programming
Human–computer interaction
Applied computing
Graphical and digital media applications