This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
ISBN: | 9783319146447 |
Publication date: | 19th March 2015 |
Author: | Dharmendra Sharma, Margarita N Favorskaya, L C Jain, Robert J Howlett |
Publisher: | Springer an imprint of Springer International Publishing |
Format: | Hardback |
Pagination: | 205 pages |
Series: | Intelligent Systems Reference Library |
Genres: |
Artificial intelligence Graphical and digital media applications |