10% off all books and free delivery over £40
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Everyday Virtual and Augmented Reality

View All Editions

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Everyday Virtual and Augmented Reality Synopsis

This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality". With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.

To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.


About This Edition

ISBN: 9783031058066
Publication date: 20th February 2024
Author: Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert William Lindeman
Publisher: Springer an imprint of Springer International Publishing
Format: Paperback
Pagination: 249 pages
Series: Human-Computer Interaction Series
Genres: Human–computer interaction
Digital and information technologies: social and ethical aspects