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Augmented Reality Games II

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Augmented Reality Games II Synopsis

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. 

Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people's well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. 

Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 

About This Edition

ISBN: 9783030156190
Publication date: 4th June 2019
Author: Vladimir Geroimenko
Publisher: Springer an imprint of Springer International Publishing
Format: Hardback
Pagination: 306 pages
Genres: Human–computer interaction
Educational equipment and technology, computer-aided learning (CAL)
Games development and programming
Computer applications in industry and technology