10% off all books and free delivery over £40
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Augmented Reality Games I

View All Editions

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Augmented Reality Games I Synopsis

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.  

Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 


About This Edition

ISBN: 9783030156152
Publication date: 22nd May 2019
Author: Vladimir Geroimenko
Publisher: Springer an imprint of Springer International Publishing
Format: Hardback
Pagination: 254 pages
Genres: Human–computer interaction
Educational equipment and technology, computer-aided learning (CAL)
Games development and programming