Following the events of Star Trek Into Darkness, the U.S.S. Enterprise
embarks on a new five-year mission of discovery, but is interrupted by a visit
from the classic character Q, who challenges this timeline's Captain Kirk
to solve a classic no-win situation... if he can, in "The Q Gambit."
In "Behemoth," the crew come upon a damaged alien vessel of unknown
origin. Discovering the injured pilot inside, they learn of a new threat of
unprecedented power. In "Eurydice," the Enterprise finds itself
adrift, farther from Earth than any other starship has ever traveled. And, in
"The Tholian Webs" the ship becomes trapped in INTERPHASE, a
dangerous condition of space within which the ship's structural
integrity-and the crew's sanity-are at risk. Collects issues
#35-47.