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Gamification

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Gamification Synopsis

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century.

Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

About This Edition

ISBN: 9781466682009
Publication date: 30th March 2015
Author: Information Resources Management Association
Publisher: IGI Global
Format: Hardback
Pagination: 4 pages
Genres: Human–computer interaction