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Gaming Lives in the Twenty-First Century

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Gaming Lives in the Twenty-First Century Synopsis

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

About This Edition

ISBN: 9781403972200
Publication date: 6th June 2007
Author: Kenneth A Loparo
Publisher: Palgrave Macmillan an imprint of Palgrave USA
Format: Paperback
Pagination: 273 pages
Genres: Cognition and cognitive psychology
Educational psychology
Education
Sociology
Media studies