This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
ISBN: | 9781403972200 |
Publication date: | 6th June 2007 |
Author: | Kenneth A Loparo |
Publisher: | Palgrave Macmillan an imprint of Palgrave USA |
Format: | Paperback |
Pagination: | 273 pages |
Genres: |
Cognition and cognitive psychology Educational psychology Education Sociology Media studies |