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Women in Classical Video Games

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Women in Classical Video Games Synopsis

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity.

The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

About This Edition

ISBN: 9781350241923
Publication date: 21st March 2024
Author: Jane Draycott, Kate Cook
Publisher: Bloomsbury Academic an imprint of Bloomsbury Publishing (UK)
Format: Paperback
Pagination: 284 pages
Series: Imagines - Classical Receptions in the Visual and Performing Arts
Genres: Gender studies: women and girls
Computer and video game industry
Ancient history
Computer games / online games: strategy guides