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Subjectivity across Media

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Subjectivity across Media Synopsis

Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances and limitations posed by the conventions of their specific mediality. This edited collection examines the transmedial as well as the medium-specific strategies employed by the verbal representations characteristic for literary texts, the verbal-pictorial representations characteristic for comics, the audiovisual representations characteristic for films, and the interactive representations characteristic for video games. Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.

About This Edition

ISBN: 9781138186750
Publication date: 14th October 2016
Author: Maike Sarah Reinerth
Publisher: Routledge an imprint of Taylor & Francis Ltd
Format: Hardback
Pagination: 254 pages
Series: Routledge Research in Cultural and Media Studies
Genres: Computer games / online games: strategy guides
Literature: history and criticism
Graphic novel / Comic book / Manga: Reference, guides and reviews
Literary studies: fiction, novelists and prose writers
Films, cinema
Media studies
Media studies
Literary theory