10% off all books and free delivery over £40
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Designing Games Meant for Sharing

View All Editions

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Designing Games Meant for Sharing Synopsis

This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.

Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.

This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.

About This Edition

ISBN: 9781032322971
Publication date: 1st August 2024
Author: IoanaIulia Cazacu
Publisher: CRC Press
Format: Hardback
Pagination: 198 pages
Genres: The arts: general topics
Digital animation
Games development and programming