10% off all books and free delivery over £40
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Towards Game Translation User Research

View All Editions

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Towards Game Translation User Research Synopsis

This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.

About This Edition

ISBN: 9781009509800
Publication date: 23rd May 2024
Author: Mikolaj Deckert, Krzysztof W Hejduk, Miguel Á BernalMerino
Publisher: Cambridge University Press
Format: Hardback
Pagination: 87 pages
Series: Cambridge Elements. Elements in Translation and Interpreting
Genres: Computer and video game industry
Accessibility in web and digital design
Computer games design
Games development and programming
Translation and interpretation