10% off all books and free delivery over £40
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Writing for Animation, Comics, and Games

View All Editions

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Writing for Animation, Comics, and Games Synopsis

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

Key Features

  • An insider's perspective on career rules of the road on writing for comics, videogames, and animation
  • Written for beginners and professionals alike
  • A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

Author Bio

Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

About This Edition

ISBN: 9780815379379
Publication date: 4th August 2021
Author: Christy Marx
Publisher: CRC Press
Format: Paperback
Pagination: 290 pages
Genres: The arts: general topics
Digital animation
Audio processing