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Gaming Cultures and Place in Asia-Pacific

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Gaming Cultures and Place in Asia-Pacific Synopsis

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

About This Edition

ISBN: 9780415996273
Publication date: 3rd June 2009
Author: Larissa Hjorth
Publisher: Routledge an imprint of Taylor & Francis Ltd
Format: Hardback
Pagination: 300 pages
Series: Routledge Studies in New Media and Cyberculture
Genres: Cultural studies