10% off all books and free delivery over £40
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Critical Gaming

View All Editions

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Critical Gaming Synopsis

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

About This Edition

ISBN: 9780367598211
Publication date: 24th June 2024
Author: Erik Champion
Publisher: Routledge an imprint of Taylor & Francis
Format: Paperback
Pagination: 232 pages
Series: Digital Research in the Arts and Humanities
Genres: Reference works
Library and information sciences / Museology
Archaeology