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Crochet for Beginners: The Most Complete Step-by-Step Guide To Easily Learn Crochet. Including Amazi
Would you like to get the hang of sewing in a simple manner with pictures, outlines and examples? Might it be said that you are prepared to find how to sew without every one of the disappointments? All things considered, simply continue to tune in and all will be more clear to you! Many individuals feel that knitting is something that main more seasoned individuals do, yet they are off-base! Knitting is becoming well known again among numerous youngsters. Utilizing this famous needlecraft, you can make astonishing style and home stylistic theme activities like tops, caps, rain coats, scarves, amigurumi designs, afghans, doilies, decorative liners and comforters as well as lovable things for grown-ups and babies. The hardest part is perusing the examples and charts used to make these incredible things. Thus, it very well may be somewhat aggravating and testing assuming you approach for the absolute first time at this magnificent side interest without the right advices. Inside this book, you'll find: An extensive glossary of those precarious sew terms that alarm a great many people. The most effective method to make charming amigurumi designs in the least difficult manner without battling. Step by step instructions to concoct your most memorable sew design project thought effectively, likewise in the event that you are a finished fledgling. The freshest needlepoints procedures that no one instructs you. Furthermore, a whole lot more! Thus, regardless in the event that you are barely getting started or on the other hand assuming you as of now have some involvement with sew, you will advance a few new things from this book and you will further develop your sew abilities once you go through this book and practice every one of the introduced advances.
Elenora Samara (Author), Patricia Bullock, Tom Chandler (Narrator)
Audiobook
Control Freak: My Epic Adventure Making Video Games
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who've reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic's rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, "No one is weirder than a nerd with money." While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don't play games, you'll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
Cliff Bleszinski (Author), Kurt Kanazawa (Narrator)
Audiobook
No Free Parking: The Curious History of London's Monopoly Streets
From the medieval cobbles, through Dickensian iron and fog, to the neon lights and bustle of the twenty-first century, the ever-changing streets of London map out the vibrant stories, triumphs and struggles of everyone who ever called London home. From the Roman and Celts marching along the ancient Old Kent Road, to the rattling newspaper presses of Fleet Street, the game of Monopoly has painted London's story across cheerful coloured tiles. But those Monopoly streets live and breathe - they don't just illuminate our history. They open up whole new ways of thinking about it. The mobs have taken to our streets. The overlords have taken them back. Wars have spilled out into them. Lovers have snuck around them, and fires have raged through them. In a city of rags and riches, where folk hero Dick Whittington believed the streets were paved with gold, anything could happen - and everything has. You may think you know the history of London. You don't. Or at least, not entirely. This is the story of the capital as you've never, quite, heard it before.
Nicholas Boys Smith (Author), Unknown (Narrator)
Audiobook
How to Be Weird: An Off-Kilter Guide to Living a One-of-a-Kind Life
A guidebook for beating the monotony of the everyday by purposefully cultivating the surprising joys that come from living an off-kilter life It's all too easy to get caught up in the often monotonous nature of our day to day--moving from one rote task to the next, only to rinse and repeat the next day. Weirdness, however, is an easily accessible antidote to these feelings of languishing. The quirky, eccentric, and peculiar can take us out of our normal habits of thought and perception, surprising us by breaking up our routines and reminding us that there's more to life than the everyday. In How to Be Weird, Eric G. Wilson offers 99 fun and philosophically rich exercises for embracing all the weird in the world around us--taking aimless walks, creating a reverie nook, exploring the underside of bridges, making tombstone rubbings, finding your own Narnia, and more. With brief digestible entries on how to make sense of the random, guidelines on how to defamiliarize familiar objects through meditation, and exercises for locating weird states and phenomena for ourselves, How to Be Weird is an invitation to lean into the weird and to live a fuller life.
Eric G. Wilson (Author), Jane Oppenheimer (Narrator)
Audiobook
Critical Role: The Mighty Nein - The Nine Eyes of Lucien
Brought to you by Penguin. Delve into the mind of Critical Role's most charming villain in this original novel that chronicles Lucien's early life and his fateful meeting with the Mighty Nein. Lucien has always been able to spin a bad situation to his advantage. From his childhood on the dangerous streets of Shadycreek Run to his years living off the grid and learning blood magic from the Claret Orders, the charismatic blood hunter will find a way to get the upper hand. When Lucien is on a job in the frozen wastelands of Eiselcross with his fellow mercenaries, a rough-and-tumble crew called the Tombtakers, fate leads him to a mysterious journal in the ruins of an ancient city. The book speaks of the Somnovem, nine beings who can grant Lucien power beyond imagining-if he is able to find them and free them from captivity. Intrigued by this opportunity, Lucien pores over the journal-but the more he reads, the stranger things become. The nine whisper to him in dreams and waking visions. Time slips away, along with Lucien's grasp on reality. And tattoos of red eyes begin appearing on his skin. . . . With the ability to reshape the world within his grasp, Lucien ignores all warning signs. He has always bent fortune to his will, and nothing-not even death-will stop him now. Written by New York Times bestselling author Madeleine Roux, Critical Role: The Mighty Nein-The Nine Eyes of Lucien explores the meteoric rise and fall of one of Critical Role's most notorious and tragic figures. ©2022 Madeleine Roux (P)2022 Penguin Audio
Madeleine Roux (Author), Robbie Daymond (Narrator)
Audiobook
Guess What?: The BBC Radio 4 20 questions game show
Barry Took presents this revised radio version of the popular parlour game 'Twenty Questions' Hosted by veteran humorist Barry Took, presenter of Points of View and former chair of The News Quiz, this entertaining guessing game sees a panel of intellectually acute guests attempting to determine a mystery object in 20 tries. Their only clue is the category it falls into: animal, vegetable, mineral, abstract, or a combination of all four. For most rounds, the studio audience know the answer and cheer on the contestants with promising guesses - but sometimes, both they and the listeners are kept in the dark, giving them an opportunity to play along too. Pitting their wits against Barry Took are panellists Geoffrey Durham, Jeremy Hanley, Helen Atkinson Wood, Hattie Hayridge, Dick Vosburgh, Neil Innes, Jan Ravens, Nigel Dempster, Frances Edmonds, Chris Serle and Clare Francis, as they play their hunches and attempt to identify everything from a supermodel to a Page 3 girl, the Channel Tunnel to the shipping forecast, and a minicab driver to man's best friend. Using their best deductive reasoning, will they figure it out - or will they get stumped? Production credits Chaired by Barry Took Written and compiled by Michael Dines Voice provided by Peter Donaldson Produced by Andy Aliffe With: Geoffrey Durham, Jeremy Hanley, Helen Atkinson Wood, Hattie Hayridge, Dick Vosburgh, Neil Innes, Jan Ravens, Nigel Dempster, Frances Edmonds, Chris Serle, Clare Francis First broadcast BBC Radio 4, 8 April-10 June 1998 © 2022 BBC Studios Distribution Ltd. (P) 2022 BBC Studios Distribution Ltd.
Barry Took (Author), Barry Took, Geoffrey Durham, Various (Narrator)
Audiobook
Ikigai: The Japanese Life Philosophy to Finding Happiness and Peacefulness
Life is sometimes a never-ending haze of mundane, meaningless activities for many of us. It makes sense why our bodies are complaining by getting sick so frequently and why our mental health is deteriorating. Let's focus on the Japanese instead. There is another key to their long lives besides only their traditional, healthful food. You can use it even though that secret is deeply ingrained in Japanese culture. Ikigai - The common translation of this difficult Japanese concept is ''a reason for being''. You won't have to worry about finding inspiration or overcoming ennui once you've discovered your Ikigai. You simply do what you enjoy doing, and since you are such a skilled professional, other people really pay you a LOT OF MONEY for it! In this book, you will: Understand how finding your Ikigai will make you happy and rich. Learn how to achieve flow, a state of focused productivity. Cope with life's challenges like a Japanese philosopher. Become strong and resilient because you'll never lose sight of your purpose. Use your newly-found potential to transform your life. Finding your Ikigai can be challenging and often painful, especially when you realize how many years you've wasted by not living out your genuine purpose. It's never too late to start, though, and it's totally worth the effort!'
Sōsuke Takahashi (Author), Eric Lacord (Narrator)
Audiobook
Crochet for Beginners: The Ultimate Step by Step Guide to Learn How to Crochet Quickly & Easily
Discover a fun, easy, and practical hobby with this comprehensive crochet guide! Do you want to learn to make your own designs and crafts with yarn? Looking to make home-made, heartfelt gifts for friends and family? Then this book is for you! Crochet is a great hobby with a wide range of practical uses – but unless you have the right knowledge, starting can be difficult and time-consuming. But now, this book uncovers the fundamentals of crochet and how you can succeed even if you’re a complete beginner! From understanding the history of crochet and all the must-have tools and resources to step-by-step instructions to make crochet easy, this book is your all-in-one guide to the wonderful world of crochet. Whether you want to pass the time or make great gifts for your loved ones, it’s never been easier to get started! Inside this detailed book, you’ll discover: - Why Learn Crochet? - A Brief History of Crochet - Must-Have Tools and Equipment for Learning Crochet - Choosing the Best Type of Yarn - Step-by-Step Instructions to Make Crochet EASY! - Top Beginner Mistakes to Avoid - Crochet for Left-Handed People And Much More! So don’t wait. No matter your level of experience, or if you’re right or left-handed, this book has got you covered. Now you can avoid costly beginner pitfalls, use the right tools for the job, and start creating amazing crochet creations! So what are you waiting for? Buy now to get started with the fun and practical world of crochet today!
Stephanie Flower (Author), Stephanie Flower (Narrator)
Audiobook
Maybe We'll Make is a story about loss, motherhood, and the struggle for creative freedom amid the misery that so many aspiring musicians go through: poor concerts and protracted tours, sexual harassment and rejection, excessive drinking, and barely enough money to survive on. Prise, however, didn't give up and used her darkest circumstances to create the timeless country songs that finally made up the debut album that established her career.
Margo Prise (Author), Margo Price (Narrator)
Audiobook
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you're up to no good. Whether you're a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone's going to come at you. Probably more than one someone. You can't know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You'll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
Keith Ammann (Author), Jonathan Davis (Narrator)
Audiobook
'Una novela hecha de tres vidas que se cruzan como los hilos de un bordado, revelando en el haz y el envés el aprendizaje de la belleza, la solidaridad y la pérdida.'—Antonio Muñoz Molina 'En Punto de cruz, Jazmina Barrera enhebra palabras para ir bordando un texto en donde se encuentran los hilos de la historia de una muerte, las hebras con las que se unen las vidas de tres mujeres adolescentes mediante el recuerdo, un viaje como ritual de paso y las puntadas que citan la voz de otras creadoras que han reflexionado sobre la compleja pero que a la vez tiene una potencia creativa que funciona como denuncia y como acción liberadora.'—Yásnaya Aguilar Punto de cruz es la historia de la amistad entre tres mujeres jóvenes: Mila, Dalia y Citlali. Un día, un mensaje de texto avisa a Mila que Citlali ha muerto ahogada en una playa de Senegal. La repentina noticia la deja helada; desde entonces, y mientras organiza una ceremonia para recordar a su amiga, Mila recuerda su historia juntas. Como compañeras en la secundaria y la preparatoria, en un viaje por Londres y París, o como voluntarias en una campaña de alfabetización, a lo largo de los años las tres chicas fueron tejiendo juntas su identidad y sus afectos a través de los libros, la música y, sobre todo, la tela de su bordado. ¿Qué sucedió en el camino para que Citlali perdiera la vida en un mar tan lejano? Esta novela es un bello retrato de la amistad entre mujeres y un recorrido fascinante por el bordado, sus prácticas y significados. La voz de Mila nos invita a pensar qué cambia y qué permanece mientras crecemos; cómo elegimos a nuestras amigas, qué afectos nos siguen acompañando y qué otros eligen rumbos que nos separan para siempre. 'Uno de los recuerdos más luminosos de mi infancia es aquel en el que mi madre, con su voz cálida y paciente, me explicaba Las hilanderas, de Velázquez. Leyendo el nuevo libro –también delicado, también paciente– de Jazmina Barrera, no he podido evitar acordarme de ese cuadro, y encontrar así las resonancias de una voz que se toma la molestia de explicar a otras mujeres; de mostrarnos esas manos tejiendo a escondidas, con el propósito de regalarnos un ángel. Barrera cose y descose aquí una memoria lírica, lúcida, erudita, familiar, y con ella despierta en nosotras recuerdos que parecían ocultos. Hoy miro el cuadro de Las hilanderas y en el mismo centro veo la pasión de Jazmina Barrera, acompañada tal vez de Marguerite Duras, o incluso de Maggie Nelson, y sin embargo su empeño es único, su voz es fuerte, su narrativa nos atrae y nos sugiere, desde el huso hasta el dedal.'—Luna Miguel
Jazmina Barrera (Author), Jimena Guerra (Narrator)
Audiobook
Monster Kids: How Pokémon Taught a Generation to Catch Them All
The definitive, behind-the-scenes look at why Pokémon's evolution from a single Japanese video game to global powerhouse captured the world's attention, and how the "gotta catch 'em all" mentality of its fanbase shaped pop culture-and continues to do so today. More than just a simple journey through the history of Pokémon, Daniel Dockery offers an in-depth look at the franchise's many branches of impact and influence. With dozens of firsthand interviews, Monster Kids covers its beginnings as a Japanese video game created to recapture one man's love of bug-collecting as a child before diving into the decisions and conditions that would ultimately lead to that game's global domination. With its continued growth as television shows, spin-off video games, blockbuster movies, trading cards, and toys, Pokémon is a unique and special brand that manages to continue to capture the attention and adoration of its eager fanbase 25 years after its initial release. Whether it was new animated shows like Digimon, Cardcaptors, and Yu-Gi-Oh!; the rise of monster-catching video games and trading card games; and more, Pikachu, the king of pop culture in the '90s, opened the doors in America to those hoping to capture some of Pokémon's dedicated fans. In Monster Kids, Dockery combines the personal stories of the people who helped bring Pokémon to the global stage with affection and humor, making this book the ultimate look at the rise of the franchise in Japan and then North America, but also the generation of kids whose passion for "catching them all" created a unique cultural phenomenon that continues to make a profound impact today.
Daniel Dockery (Author), Veronica Taylor (Narrator)
Audiobook
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