Browse audiobooks narrated by Ryan Burke, listen to samples and when you're ready head over to Audiobooks.com where you can get 3 FREE audiobooks on us
Henry already died once. Does he really need to do it again? Now he's a skeleton with a stat sheet, skills, and an insatiable desire to kill humans. Lurking in the very depths of his bleached skull, some remnant of his old self still remains-and it wants to break free just as badly as Henry wants to figure out how he's a skeleton in the first place. And Henry isn't the only one. Other skeletons are gaining sentience all over Jallfoss. Is there any way back? Any way to break the curse that holds all of Jallfoss in its icy grip? More humans are coming, and if Henry doesn't learn how to keep himself alive, none of it will matter.
Bruce Jamison (Author), Ryan Burke (Narrator)
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Konung Bjørn Sharptooth, ruler of Vintervald, has announced a Great Trial. Whoever emerges victorious shall be wed to the konung's daughter, Princess Astrid. In accordance with ancient custom, for the duration of the Great Trial, a ceasefire is declared in Northland. Sworn enemies in the midst of bloody war must put down their weapons, and all those worthy of the princess' hand may come to the capital to try their luck. Carl III, wanting to impede Northlander raids into his northern borderlands, decides to conclude an alliance with the konung and sends his youngest son Prince Louis to Vintervald to take part in the Great Trial. Impressed by Max Renard's mastery as a swordsman, Prince Louis invites him to join the northern embassy, to which Max Renard agrees. After all, the trip to the north with the embassy will serve as a great cover story for him to complete a secret mission from the Duke de Bauffremont. And while the powers that be think they've found an obedient agent, Max Renard will put his own plan into action.
Alexey Osadchuk (Author), Ryan Burke (Narrator)
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Heinrich de Gramont's petition to the king to release Max Renard from his duty to serve at Westerly Fort has been signed. Max's debt to the crown has been paid. And now his 'doting' uncle expects his wayward and petulant nephew to come to the capital at once so he can be wed to Viscountess Aurelie de Marbot. Max knows there's no getting out of a trip to the capital this time. Also, beyond personal affairs, he has a lot of questions both for his father's brother and a number of maternal relatives. And so, Max decides to make for Herouxville to see with his own eyes just how far blood ties can take him.
Alexey Osadchuk (Author), Ryan Burke (Narrator)
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A Home Called Blade’s Rest: A Low-Stakes Town Building LitRPG
Hello, friend. Welcome back to Blade's Rest! Battles, quests, the end of the world-it can all be so draining sometimes. Why not escape into a story where fighting isn't the only way to level up? Come to a place where you'll get a mug of tasty beer and a bowl of hearty winter stew to warm your belly. Relax in a tavern on a cozy winter evening with the gentle flames of a hearth flickering nearby. Does that sound like what you need right now? If so, you came to the right place. Josh and his fellow builders are expanding Blade's Rest with the dream of achieving 'town' status one day. This means there's a lot of work to do, problems to solve, ales to savor, and pies to enjoy. But as Josh discovers, the bigger your settlement, the bigger your headaches. Luckily, he's got two best friends who'll always help him, and a community of folks ready to lend a hand. With a never-give-up attitude and a lot of hard work, he knows he can make Blade's Rest a thriving place. So why not put down your sword, pick up a crafting hammer, and join him in making Blade's Rest a haven for weary adventurers?
Tom Watts (Author), Ryan Burke (Narrator)
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Builder of Blade's Rest: A Low-Stakes Town Building LitRPG
Hello, friend. Welcome back to Blade's Rest! Fighting, apocalyptic quests, endless danger-it's nice to get a break from that kind of thing sometimes. Why not escape into a world where fighting isn't the only way to level up? Come to a place where you'll get a mug of tasty beer and a bowl of hearty winter stew to warm your belly. A place with bookstores owned by grouchy satyrs, and bakeries where delicious sweet treats are guaranteed. Does that sound like just what you need? If so, you're in luck. Josh and his fellow builders want to take their little haven up to the next level and become recognized as a settlement. That means there are more shops to be built, skills to learn, and things to be crafted. And that's just the way Josh likes it. Blade's Rest is growing by the day, so why not follow the journey of the sleepy little village as it does? There's a warm stew and a roaring fire waiting for you in the tavern, and the friendly residents always love to meet travelers. Slip into a warm sweatshirt, grab yourself a hot drink, and prepare to spend a cozy few hours in Blade's Rest.
Tom Watts (Author), Ryan Burke (Narrator)
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Welcome to Blade’s Rest: A Low-Stakes Town Building LitRPG
Hello, friend, and welcome to Blade's Rest! Are you looking for a relaxing LitRPG where the world isn't ending every five minutes? Yes, I know that it's exciting to battle demons and loot swords. But sometimes it's nice to just build a town, drink beer, and end your day with a hearty bowl of stew, isn't it? Well, if you want a slice of life tale about a guy creating a town from scratch, then you came to the right place. Blade & Sheath is a fully immersive VRMMORPG game where some folks complete quests, while others develop their magic and battle monsters. Then there are players like Josh. He needs to earn some cash, so when he gets a job as a town builder for Blade & Sheath, he can't believe his luck. However, it won't be easy. The land he needs to build on is as untamed as the critters that prowl it. That's not all-he also starts with no skills and no resources. He does, however, have two fellow builders who will help him. Together they will build Blade's Rest-a place for adventurers to relax after a day of questing. Why not put down your sword, grab yourself a drink, and stay for a while and join them?
Tom Watts (Author), Ryan Burke (Narrator)
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No one knows for certain what caused the Shadow to come into existence. Clerics say it was the gods laying a curse upon this world. Philosophers maintain that the Shadow of Strix is nothing short of a blessing and new milestone in human progress. But both sides agree that the Shadow will eventually swallow up this world and change it beyond recognition. However, there are also the mages, and they think the whole debate is just so much hot air. They accept the Shadow as is with all its horrors and wonders. Furthermore, for the last several centuries, mages have risked their lives attempting to harness the Shadow's Power for themselves. Unsurprisingly, only a select few have access to knowledge about the Shadow's magic. Max Renard understands that, so he chooses a different and more hazardous path. He decides to head for the frontier himself to experience the Shadow's Power firsthand.
Alexey Osadchuk (Author), Ryan Burke (Narrator)
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Red Sands is the story of Strike Team 3, a combined arms unit consisting of mechanized infantry Strykers, and Tanks. Natanz is a hardened Fuel Enrichment Plant, covering sixty-two square miles located twenty-six feet underground and protected by a concrete wall that's eight feet thick. And on top of that, the Americans will have to overcome a mechanized security force at third larger than their force. In February of 2003 General Mohamed ElBaradei visited the site and reported that 160 centrifuges were complete and ready for operation with 1,000 more under construction. The site has been cloaked in total secrecy since then. In order for Major Sean Finn and his troops to accomplish their mission, they'll have to cope with the self-absorbed Saudi Prince attached to the unit for political reasons, a company of Russian tanks that's rolling south from the Caspian Sea, a battalion of Iranian special forces troops sent to kill them, and the Kavir desert-which is very hostile. 'It is,' in the words of the New York Times reporter embedded with Strike Team 3, 'the definition of a suicide mission.'
William C. Dietz (Author), Ryan Burke (Narrator)
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In Red River, the seventh volume of the Winds of War series, WIII continues to rage as Lieutenant Commander Leo Baxter and his Riverines battle Axis forces in the Gulf of Oman, the Gulf of Aden, and finally-on the Niger River in Africa. Nigeria's rightful leader has been kidnapped by the Black Axe arm of the Neo Black Movement, and is being held for ransom. The Allies want Abeo Kabir to be freed, but Nigeria's vice president doesn't. Nor does the leader of the terrorist organization called Boko Haram, or the Chinese diplomat, charged with putting a puppet government in place. Should Baxter and his Riverines fail, China will establish a military foothold in Africa, and the people of Nigeria will suffer under the rule of a despot.
William C. Dietz (Author), Ryan Burke (Narrator)
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In a former life, Jack was gifted, meaning he possessed peculiar abilities. If rich folks found themselves in a jam, Jack could use his talents to get them out of it. Where others were sure to fail, Jack's aristocratic clientele could always count on him to finish jobs cleanly, efficiently, and leave no trace, for which his services commanded a hefty fee. But one day, Jack picked a fight with the wrong man and his old life came to an end. But, as it turned out, his story was far from over. A mysterious supernatural being whisked Jack's consciousness away and into the body of a young nobleman living in a different world in the multiverse-a magical one. In it, he must play the part of Max Renard, illegitimate son of a traitor who was recently executed on orders from the king, which caused Max to lose his home and be forced to dwell in a small town on the western outskirts of the kingdom. And now this new life-his last life-is the one he must lead . . .
Alexey Osadchuk (Author), Ryan Burke (Narrator)
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Echoes of Atlantis: Crones, Templars and the Lost Continent
Evidence of the lost continent of Atlantis exists throughout the modern world. As do powerful groups who do not want Atlantis-and its secrets-to be rediscovered. Historians Cameron Thorne and Amanda Gunn stumble upon a mysterious spiral necklace and a 12,000-year-old human skull, sparking their search for Atlantis and its true legacy. But are modern-day Knights Templar and a cabal of goddess worshipers conspiring against them? Only after a whirlwind of international travel and a violent encounter with a shadowy paramilitary group do the mysteries of Atlantis finally reveal themselves.
David S. Brody (Author), Ryan Burke (Narrator)
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The Isaac Question: Templars and the Secret of the Old Testament
While rooting around in the mysterious stone chambers of New England, historian Cameron Thorne and his fiancee Amanda Spencer-Gunn stumble upon a reinterpretation of the Biblical passage calling on Abraham to sacrifice his son Isaac. It is a revelation-long suppressed by the medieval Knights Templar-that threatens to destabilize the Middle East forever. It is also a secret Cam and Amanda want nothing to do with. Not that a rogue faction of puppeteering Freemasons gives a damn what Cam and Amanda want.
David S. Brody (Author), Ryan Burke (Narrator)
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