After having been on the back-foot for some time, John and his circle of friends now have an opportunity to end the war once and for all.
But the new ruler of the world has other ideas entirely as he works tirelessly to consolidate his power at every possible point of infiltration.
With the stakes rising ever higher, our heroes must consider the unthinkable: that magic itself must be destroyed in order to save humanity from it.
Only when the world itself is on the brink of destruction is the darkest hour upon them, and yet there remains one last possibility for salvation.
But can our heroes harness a power so great that it can literally bend fate itself to their will? Or will such an attempt doom them once and for all?
John and his circle of friends, wanted dead by the new ruler of the world, suddenly have their one and only sanctuary infiltrated and destroyed.
Yet this catastrophe is also an opportunity for the group of teenagers to do what their elders have so far failed to do, and topple the tyrant once and for all.
With the Woodward Base destroyed by Arnold Hammerson and his soldiers, John and his friends must take what little magic they have and put it to most effective use.
But a problem remains: how to do what they know must be done? The problem is far too big to be solved with a single stroke of spellwork, as our heroes soon discover.
Their only real chance is to put to use a piece of knowledge which almost no one in the world knows about, even though it would result in certain death for all of them if they fail.
A great war has enveloped the world, sweeping all before it and sending John and his friends, now wanted criminals, scurrying for cover.
While those who can must take the frontline to protect as many innocent lives as possible, the Hammerson family and their army of loyal Hammerhearts swiftly take control of two thirds of the world, using magic to impact the minds of those previously in power to make them cave.
John must struggle on two fronts as his social and romantic lives become ever more complicated, and he must be mindful of his safety every time he leaves the shelter of the Woodward Sorcerers' headquarters. Several of his friends would learn this lesson at enormous cost.
The only chance our heroes have of survival is in the shape of a jittery old man, who may have all the answers; but in order to find out, the Chopville teens must undergo a journey of discovery and understanding first.