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Brought to you by Penguin. After decades of warfare, Malazan forces are now close to consolidating the Quon Talian mainland. Yet it is at this moment that Emperor Kellanved orders a new campaign far to the north: the invasion of Falar. Since the main Malazan armies are otherwise engaged in Quon Tali, a collection of orphaned units and broken squads has been brought together under Fist Dujek - himself recovering from the loss of an arm - to fight this new campaign. A somewhat rag-tag army, joined by a similarly motley fleet under the command of the Emperor himself. There are however those who harbour doubts regarding the stewardship of Kellanved and his cohort Dancer, and as the Malazan force heads north, it encounters an unlooked-for and most unwelcome threat - unspeakable and born of legend, it has woken and will destroy all who stand in its way. Most appalled by this is Tayschrenn, the untested High Mage of the Empire. He is all-too aware of the true nature of this ancient horror - and his own inadequacy in having to confront it. Yet confront it he must, alongside the most unlikely of allies . . . And then the theocracy of Falar is itself far from defenceless - its priests are in possession of a weapon so terrifying it has not been unleashed for centuries. Named the Jhistal, it was rumoured to be a gift from the sea-god Mael. But two can play at that game, for the Emperor sails towards Falar aboard his flagship Twisted - a vessel that is itself thought to be not entirely of this world . . . Here, then, in the tracts of the Ice Wastes and among the islands of Falar, the Empire of Malaz faces two seemingly insurmountable tests - each one potentially the origin of its destruction . . . These are bloody, turbulent and treacherous times for all caught up in the forging of the Malazan Empire. ©2023 Ian C Esslemont (P)2023 Penguin Audio
Ian C Esslemont, Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Kellanved's Reach: Path to Ascendancy Book 3
Random House presents the audiobook edition of Kellanved's Reach by Ian C. Esslemont, read by John Banks. The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. But some powers are alarmed And in the meantime, as Purge and Tali indulge in what seems like a their never-ending game of war, a mercenary caught up in the fight between the two states suddenly refuses to play along and causes all sorts of chaos. Simultaneously, a pair of escapees from Castle Gris make their way across this ravaged landscape of flame and butchery. Their intention to seek out the legendary Crimson Guard. And then there's Kellanved who could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and decidedly sceptical Dancer - traverse continents and journey through the Realms in pursuit . . . But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. No, it is of an altogether darker and more dangerous hue. It involves the Elder races themselves, and more specifically - certainly more alarmingly - the semi-mythic, and universally dreaded, Army of Dust and Bone. Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved that is . . . Returning to the turbulent early history of what would become the Malazan Empire, here is the third awesome chapter in Ian C. Esslemont's new epic fantasy sequence.
Ian C Esslemont, Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Return to the turbulent history of what would become the Malazan Empire... After the disappointments in Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled their home. However, Kellanved is soon distracted by a strange and dangerous ancient structure. Back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith-and searching for answers. During all this, the neighboring island of Nap threatens war and allies are beginning to wonder about Kellanved's sanity. Dancer now faces a hard choice: should he give up on his partnership? Especially when his friend's obsession with shadows and ancient artifacts brings the both of them alarmingly close to death and destruction. After all, who in his right mind would actually wish to enter the Deadhouse?
Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Deadhouse Landing: Path to Ascendancy Book 2
Random House presents the audiobook edition of Deadhouse Landing by Ian C. Esslemont, read by John Banks. Returning readers to the turbulent early history of what would become the Malazan Empire, the second chapter in Ian C. Esslemont's thrilling new epic fantasy sequence . . . After the disappointments of Li Heng, Dancer and Kellanved wash up on a small insignificant island named Malaz. Immediately, of course, Kellanved plans to take it over. To do so they join forces with a small band of Napans who have fled a civil war on their own home island. The plan, however, soon goes awry as Kellanved develops a strange and dangerous fascination for a mysterious ancient structure found on the island. The chaos in the region extends to the metaphysical planes also as a young priest of D'rek starts to question the rot at the heart of the worship of the god of decay. And back in Li Heng, Dassem, now the proclaimed Sword of Hood, finds himself being blamed for a plague which leads him to a crisis of faith - and searching for answers. During all this, war with the neighbouring island of Nap threatens, recruited allies wonder at Kellanved's sanity, and powerful entities take more of an interest in the little mage from Dal Hon. Dancer faces a hard choice: should he give up on his partnership? Especially when the fellow's obsession with shadows and ancient artefacts brings the both of them alarmingly close to death and destruction. After all, who in his right mind would actually wish to enter an Elder mystery known to everyone as the 'Deadhouse'?
Ian C Esslemont, Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Assail: A Novel of the Malazan Empire
Tens of thousands of years of ice is melting, and the land of Assail, long a byword for menace and inaccessibility, is at last yielding its secrets. Tales of gold discovered in the region's north circulate in every waterfront dive and sailor's tavern and now adventurers and fortune-seekers have set sail in search of riches. And all they have to guide them are legends and garbled tales of the dangers that lie in wait - hostile coasts, fields of ice, impassable barriers and strange, terrifying creatures. But all accounts concur that the people of the north meet all trespassers with the sword - and should you make it, beyond are rumoured to lurk Elder monsters out of history's very beginnings. Into this turmoil ventures the mercenary company, the Crimson Guard. Not drawn by contract, but by the promise of answers: answers that Shimmer, second in command, feels should not be sought. Also heading north, as part of an uneasy alliance of Malazan fortune-hunters and Letherii soldiery, comes the bard Fisher kel Tath. With him is a Tiste Andii who was found washed ashore and cannot remember his past and yet commands far more power than he really should. It is also rumoured that a warrior, bearer of a sword that slays gods and who once fought for the Malazans, is also journeying that way. But far to the south, a woman patiently guards the shore. She awaits both allies and enemies. She is Silverfox, newly incarnate Summoner of the undying army of the T'lan Imass, and she will do anything to stop the renewal of an ages-old crusade that could lay waste to the entire continent and beyond. Casting light on mysteries spanning the Malazan empire, and offering a glimpse of the storied and epic history that shaped it, Assail brings the epic story of the Empire of Malaz to a thrilling close.
Ian C Esslemont, Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
The ice is melting. And the northern land called Assail - for centuries a byword for inaccessibility and menace - is beginning to yield its secrets. Rumours of gold ripple through taverns and marketplaces, and all manner of adventurers have set sail in search of these riches, accompanied by tall-tales of hostile coastlines, fields of ice, impassable mountains and terrifying beings perhaps born of history's beginnings. The only certainty is that the people of the north are fighters, and meet all trespassers with the sword. Into this arena ventures the mercenary company called the Crimson Guard, drawn there not because of a contract but by the promise of answers - answers that some believe should not be sought. Also heading north is an uneasy alliance of Malazan fortune-hunters and Letherii soldiers. Among them are the bard Fisher kel Tath and a Tiste Andii who cannot remember his past yet commands far more power than he really should. It is also rumoured that a warrior who wields a sword that slays gods is journeying to this land of ice. But far to the south, a woman waits patiently. She is Silverfox, newly incarnate Summoner of the undying army of the T'lan Imass, and she will do anything to halt the renewal of an ages-old crusade that could lay waste to the entire continent . . . and beyond. Casting light on the mysteries that span the Malazan Empire, and offering glimpses into the epic history that shaped it, Assail brings this empire's epic story to a thrilling close.
Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
In the western sky, the bright emerald banner of the Visitor descends like a portent of annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted another expedition to tame the wild jungle that is their neighbour. Yet this is no normal wilderness. Named Himatan, it is said to be both of the spirit realm and of the earth. It is also said that it is ruled over by a powerful entity some call the Queen of Witches and others the ancient goddess Ardata. Saeng has grown up knowing only life under the Thaumaturgs - but it is the voices of her country's forgotten past that speak to her. And when these magician rulers begin their invasion of Himatan, the voices strengthen - urging Saeng and her brother to undertake a desperate mission. To the south, the desert tribes are united by the arrival of a foreign war leader, a veteran commander in battered mail. His men call him the Grey Ghost and he will lead these tribes on a raid like none that has gone before - deep into the heart of Thaumaturg lands. And then the mercenary Crimson Guard are issued a contract against a renegade of their ranks. Skinner has returned to Jacuruku and is rumoured to want to reclaim a kingdom he once held. And who are the Guard to refuse the command of a god?
Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Blood and Bone: A Novel of the Malazan Empire
In the western sky the bright emerald banner of the Visitor descends like a portent of annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted another expedition in a bid to tame the neighbouring wild jungle. Yet this is no normal wilderness. It is called Himatan, and it is said to be half of the spirit-realm and half of the earth. And it is said to be ruled by a powerful entity who some name the Queen of Witches and some a goddess: the ancient Ardata. Saeng grew up knowing only the rule of the magus Thaumaturgs - but it was the voices from that land's forgotten past that she listened to. And when her rulers launch their invasion of this jungle, those voices send her and her brother on a desperate mission. To the south, the desert tribes are united by the arrival of a foreign warleader, a veteran commander in battered ashen mail men call the Grey Ghost. This warrior leads these tribes on a raid unlike any other, deep into the heart of Thaumaturg lands. While word comes to K'azz, and mercenary company the Crimson Guard, of a contract in Jacuruku. And their employer? Could it be the goddess herself...
Ian C Esslemont, Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
The tumult of great powers colliding has passed and the city of Darujhistan and its citizens can at last get on with what matters: trading, bickering, politicking and enjoying all the good things in life. However, not all are ready to leave the past behind. A treasure hunter, digging amongst the burial grounds that surround the city, is about to uncover a hidden crypt. He will open the last of a series of sealed vaults - the one that no other dared touch - and, in so doing, set free something so terrifying that the knowledge of its internment may have been systematically wiped from history. Fortune hunters are also at work far to the south. When a fragment of Moon's Spawn, once the home of Anomander Rake, Son of Darkness, crashed into the Rivan Sea it created a chain of small islands. Legends and rumours already surround them. The most potent of these is that here is hidden the Throne of Night, claimed by some to be the seat of Mother Dark herself. Either way, all who seek this ancient artefact - renegade mages, hardened mercenaries, even a Malazan army deserter - believe it will bestow unlimited power upon the eventual possessor. The stakes are high, greed is rife, betrayal inevitable, and murder and chaos lie in wait . . . Epic and exciting, Ian Esslemont's new novel is an enthralling new chapter in the thrillingly imagined world of Malaz.
Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Orb Sceptre Throne: Epic Fantasy: Malazan Empire
The tumult of great powers colliding has passed and the city of Darujhistan and its citizens can at last get on with what matters: trading, bickering, politicking and enjoying all the good things in life. However, not all are ready to leave the past behind. A treasure hunter, digging amongst the burial grounds that surround the city, is about to uncover a hidden crypt. He will open the last of a series of sealed vaults - the one that no other dared touch - and, in so doing, set free something so terrifying that the knowledge of its internment may have been systematically wiped from all history. Fortune hunters are also at work far to the south. When a fragment of Moon's Spawn, once the home of Anomander Rake, Son of Darkness, crashed into the Rivan Sea it created a chain of small islands. Legends and rumours already surround them. The most potent of these is that here is hidden the Throne of Night, claimed by some to be the seat of Mother Dark herself. Either way, all who seek this ancient artefact - renegade mages, hardened mercenaries, even a Malazan army deserter - believe it will bestow unlimited power upon the eventual possessor. The stakes are high, greed is rife, betrayal inevitable, and murder and chaos lie in wait...
Ian C Esslemont, Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Greymane believed he'd outrun his past. With his school for swordsmanship in Falar, he was looking forward to a more peaceful existence, although his colleague Kyle wasn't as enamoured with life outside the mercenary company, the Crimson Guard. However, it seems it is not so easy for an ex-Fist of the Malazan Empire to disappear, especially one under sentence of death from that same Empire. For there is a new Emperor on the throne of Malaz, and he is dwelling on the ignominy of the Empire's failed invasion of the Korel subcontinent. In the vaults beneath Unta, the Imperial capital, lie the answers to that disaster. And out of this buried history surfaces the name Stonewielder. In Korel, Lord Protector Hiam, commander of the Stormguard, faces the potential annihilation of all that he holds dear. With few remaining men and a stone wall that has seen better days, he confronts an ancient enemy: the sea-borne Stormriders have returned. Religious war also threatens these lands. The cult of the Blessed Lady, which had stood firm against the Riders for millennia, now seeks to eradicate its rivals. And as chaos looms, a local magistrate investigating a series of murders suddenly finds himself at the heart of a far more ancient and terrifying crime - one that has tainted an entire land... Stonewielder is an enthralling new chapter in the epic story of a thrillingly imagined world.
Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
Stonewielder: Epic Fantasy: Malazan Empire
Greymane believed he'd outrun his past. With his school for swordsmanship in Falar, he was looking forward to a quiet life, although his colleague Kyle wasn't as enamoured with life outside the mercenary company, the Crimson Guard. However, it seems it is not so easy for an ex-Fist of the Malazan Empire to disappear, especially one under sentence of death from that same Empire. For there is a new Emperor on the throne of Malaz, and he is dwelling on the ignominy that is the Empire's failed invasion of the Korel subcontinent. In the vaults beneath Unta, the Imperial capital, lie the answers to that disaster. And out of this buried history surfaces the name Stonewielder. In Korel, Lord Protector Hiam, commander of the Stormguard, faces the potential annihilation of all that he holds dear. With few remaining men and a crumbling stone wall that has seen better days, he confronts an ancient enemy: the sea-borne Stormriders have returned. Religious war also threatens these lands. The cult of the Blessed Lady, which had stood firm against the Riders for millennia, now seeks to eradicate its rivals. And as chaos looms, a local magistrate investigating a series of murders suddenly finds himself at the heart of a far more ancient and terrifying crime - one that has tainted an entire land.... Stonewielder is an enthralling new chapter in the epic story of a thrillingly imagined world.
Ian C Esslemont, Ian C. Esslemont (Author), John Banks (Narrator)
Audiobook
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