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Laid out before you is a harsh and cheerless world, where all the shots are called by the omnipresent System. The inhabitants live in gloomy corridors with no ends in sight, appearing here not only with no memory, but also totally deprived of their limbs. They are all 'volitional nullforms,' meaning that they agreed to this fate, and despite no one remembering when or why they did so, they all strive to survive at any cost. Number 11, known to all as Elb, has no intention of eking out a miserable existence, wanting instead to understand what is going on. Having begun by restoring order in their native outskirt, he and his team progress ever further, crushing their enemies and earning points from the System. In Book 8, Elb remains faithful to his calling in Zombieland. He may succeed where hitherto nobody has succeeded, and complete the Blue Light mission. On the way, Elb contemplates the next location, Crontown, legendary city of true heroes. In the meantime, appearing unexpectedly on the horizon are some folks who sometime quit Elb's squad. How their reunion pans out, and how the story unfurls, will be revealed to you in this book.
Dem Mikhailov (Author), Andrew B. Wehrlen (Narrator)
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Heroes of the Final Frontier 6: The World of Waldyra
The journey to the City of the Dead continues. The maritime part of the voyage has been completed successfully. New roads, shrouded in darkness and mystery, are calling our heroes now. And it takes a very special person to survive them. After all, this is a whole different world. It follows a different set of rules. And it has different monsters . . .
Dem Mikhailov (Author), Matt Weisgerber (Narrator)
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Heroes of the Final Frontier 5: The World of Waldyra
Angora. The legendary mystical City of the Dead whose location remains a mystery to everyone. Ancient legend has it that only the brightest souls find their final resting place in Angora-the ones that are considered worthy of an eternal afterlife. Great mages and warriors of the past, legendary alchemists, ancient kings, and terrible villains-they are all said to have found a home in the secret city of Angora after their death. But is there any truth to that myth? Or could it be that the legendary Angora had long been destroyed and fallen into oblivion with all the souls that had once lived there? That is what Rosgard and his friends intend to find out. They are about to embark on another perilous journey. This time their destination is Angora-the Great City of the Dead, once ruled by the death god Anrull before his fall from his lofty throne. And Anrull would never accept being thwarted that way. The road to the Kingdom of the Dead will be far from easy, and Rosgard is bound to run into others headed in the same direction along the way-parties that pursue their own goals, keep their own secrets, and are willing to pay any price to reach the mystical City of the Dead that lies at the sinister gates of Tantariall, the place where the overthrown gods of Waldyra remain imprisoned for eternity.
Dem Mikhailov (Author), Matt Weisgerber (Narrator)
Audiobook
Heroes of the Final Frontier 4: The World of Waldyra
The world of Waldyra has been thrown into a turmoil of unprecedented scale and gravity. There are countless threats coming from every direction. The gods are at war. Continents are about to clash. Mighty ancient deities awaken-far more powerful than any of the newfangled gods. Old and new clans fight one another furiously for a place in the sun, and hideous monsters are falling from the skies, destroying every living thing in their way. The heroic Rosgard, who stands at the helm of a young but very tightly-knit clan, is not so much trying to achieve success as to survive, being inadvertently drawn into a global conflict between incredibly mighty players. Is one to walk in the Light-or cohort with the Dark? Both sides have plans for the small clan of the Heroes. Rosgard will have to make a choice that will affect the fates of many.
Dem Mikhailov (Author), Matt Weisgerber (Narrator)
Audiobook
The hardworking dwarf has overcome many hardships. He has clashed with formidable opponents, but managed to protect himself and his domain. However, there is no break in sight. The future is an uphill battle, filled with long hours of blacksmithing and digging, and lots of adventures and surprise encounters. Nobody knows what will happen next. For now, the outpost of Gray Peak continues to hold the fort, with no intention of surrendering to the enemy . . .
Dem Mikhailov (Author), Roman Howell (Narrator)
Audiobook
The upward journey is always tough. The higher you climb, the stronger, smarter, and more savage the enemy. And nobody is insured against loss. Elb's tight-knit combat unit has lost a number of fighters. Loyal comrades-in-arms decided to leave the squad, just as it was entering a zone full of deadly dangerous beasties; a time when a fighting disposition and unfailing support were needed like never before. Will these losses affect Elb's desire to soldier on? No, they will not. Nothing but death will break the fighter goblin Elb's resolve to keep moving. His only thought is how to recoup his losses and continue his journey. Up ahead tower the grim walls of Zombieland, which clearly bode no good for Elb's group as they march tenaciously onward…
Dem Mikhailov (Author), Jeffrey Kafer (Narrator)
Audiobook
Zombieland is fiendish and dangerous. The place that has gobbled up many, leaving only ground bones, draws Elb and his team ever deeper into its decaying bowels. Doing battle with eternally hungry beasts who were once people, Elb is fast gaining status, as well as the respect of other zombie hunters. Zombieland, however, is capable of stopping and killing even the most deadly of hunters. This time around, the system provides the impossible Blue Light task, whose coordinates are given as: Room Number 191-28 Pain. Nobody has ever reached the room, and everybody to have received the task has disappeared without trace in spine-chilling Zombieland. The system's Blue Light task may not be refused, and is a black spot of death for anyone, but the tenacious Elb accepts it unwaveringly, knowing it is another step forwards and upwards, and therefore another step towards the answers to many secrets.
Dem Mikhailov (Author), Andrew B. Wehrlen (Narrator)
Audiobook
Clan Dominance: The Sleepless Ones #9
Rosgard the Great Navigator and his comrades-in-arms continue their journey as part of the armada of the Sleepless Ones to the shores of Zar'Graad, impatient to tear off its magical veil and be the first to step onto the new continent. The first trailblazers can expect some truly impressive bonuses-so even though no one yet knows what those rewards might be, the stakes are just too high to come in second. The two archipelagos-the Ring of Peace and the Wings of War-are only a stopover on the clan's way to their ultimate prize. But even there Rosgard manages to excel, his actions influencing the life and power balance in the entire digital world of Waldyra. And don't forget, he's still to run the final stretch of the race, with his evil rivals breathing down his neck. They'd do anything to prevent the Sleepless Ones from getting the upper hand. Rosgard's triumph looms ever closer-but will his mission succeed? How will this long-winded story pan out? The answers to these and many other questions can be found in Book 9.
Dem Mikhailov (Author), Phil Thron (Narrator)
Audiobook
Clan Dominance: The Sleepless Ones #8
As Julius Caesar said as he crossed the Rubicon, 'alea iacta est'-'the die is cast.' All the bridges have been burned. The contract with the clan of the Sleepless Ones has been signed, and Rosgard will begin the expedition under their banners. The Black Queen is in the lead-an enormous ship masked as an island sets forth to bring the fleets to a new continent concealed under a magical veil that can only be parted by a single player-namely, Rosgard. The dominance of the Sleepless Ones may have a flip side to it. Other clans have had to put up with their superiority for a long enough time-this might be the perfect moment to drive a dagger in the back of the uppity Black Baroness. This is a good time for the balance of power to shift drastically-on the old continent and throughout Waldyra. The journey to Zar'Graad won't be easy. Rosgard and his team will be in the very thick of naval warfare with no quarter given. And this is just the beginning of a long journey. What might lie ahead?
Dem Mikhailov (Author), Phil Thron (Narrator)
Audiobook
Clan Dominance: The Sleepless Ones #7
It's time for the Great Navigator Rosgard to lead his seafaring armadas toward the far-off new continent. Waldyra's players are impatient to get there. But instead, Rosgard becomes a father. Although his mischievous daughter is only a digital creation of this virtual world, the challenges of being a father are the same. Besides, she isn't a child anymore but a restless teen. The girl is a potential goddess in the making, and her arrival into this world isn't exactly welcome by the gods of old whose thrones are getting a bit shaky. New gods like herself offer gifts to their would-be followers, stripping the old gods of their dwindling flocks and with them, the divine energy that sustains them. With a considerable drop in power, the old gods risk being thrown down into the divine hell of Tantarial. No one wants to go to hell, and gods are no exception. The wicked goddess Guorra embarks on a veritable headhunt looking for the girl who's now in mortal danger. So Rosgard has no choice. He's obliged to take his little girl with him on his perilous journey. And now he's busy leveling up while preparing for his great voyage which promises new puzzles and mysteries in his discovery of Waldyra.
Dem Mikhailov (Author), Phil Thron (Narrator)
Audiobook
Striving for the top is the path of the strongest. If you are not moving upward, sooner or later you will tumble back to the bottom. Elb has long understood that life in a cage, and among the scum, is not for him. He cares not for his new, higher position in stinky Drainagetown. The hero wants to find a way out of the steel labyrinth. But even if he makes it, what awaits him on the other side of the steel walls? Elb and his squad of goblins are about to receive the answer not only to this, but also to other questions. The squad has been through much together, and maintained its unity, but will it always be this way? For not everyone is prepared to go to any length to achieve the desired goal, especially if it is the goal of the goblin Elb, who will stop at nothing, and is prepared for any sacrifice.
Dem Mikhailov (Author), Jeffrey Kafer (Narrator)
Audiobook
The world of Waldyra treats its inhabitants differently. Some of them, appearing out of nowhere, suddenly receive unique achievements and quests; they become living legends and idols while basking in the limelight. And there are those who call Waldyra home. They do not play, but rather live in this colorful magic world. They do not get anything unique or legendary in return. Perhaps they are just unlucky? Or maybe they don't need the hype, and they are content with their simple existence? Or could there be something special about a peaceful and well-planned life? Who knows . . . As the old saying goes, 'Only time will tell.' At the foot of the foreboding Gray Peak lies a desolate valley. These are the backwoods of the world of Waldyra-they offer nothing valuable to players, who rarely visit as a result. Yet this is the very place where the calm and good-natured dwarf named Crow is headed. Straight after leaving the Creche, he hopes to make a living there. This hero does not crave epic battles with monsters. Quite the contrary. He wants to be a merchant and develop his blacksmithing skills, while staying far away from fighting, long voyages, and clan squabbles. But, as it often happens, if you want peace, be ready for war . . .
Dem Mikhailov (Author), Roman Howell (Narrator)
Audiobook
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