Fueled by the tiny scatterings of a puzzle left behind, Caitlin journeys into the wilds to seek the elusive Helena in order to find the cure for the Madness and stop its spread once and for all.Her quest is made all the more important when those closest to her face their toughest battles yet.With Jaxon, Kain, and Mary-Anne by her side, Caitlin must tread farther from home than she's ever been, risking capture, torment, and the Mad, all in the name of finding the truth behind the Madness.Time is ticking, and the Madness is closer now than it's ever been.Set within the wonder of the Kurtherian Gambit Universe, discover the chaos and insanity of the Age of Madness-a time when the world turned on its head, and nothing is as it appears...
Things are heating up in The Broken City. Accompanied by Kain, Mary-Anne, and Jaxon, Caitlin must work-and work fast-to stop both humans and Weres from destroying everything they've worked so hard to rebuild. Danger approaches from every angle. The two factions of the city are ready to revolt. Nudged on by a crazed psychopath with unspoken power, Caitlin must pull together her full force to stop the city from crumbling. The fate of the city rests on Caitlin's shoulders, and the last thing she wants to do is fail...
When Caitlin finally gets the chance to join her brother on a mission outside of the walls of the town she has been trapped inside all of her life, her entire reality is shaken. Enemies appear in the strangest of places. The zombie-like "Mad" roam the forests. Vampires and werewolves from the fairy tales of her childhood become reality as Caitlin is forced to discover the truth of the Age of Madness and begin the fight for justice. Can Caitlin lead the charge on freedom and start the revolution that will change her world? Set within the wonder of the Kurtherian Gambit Universe, discover the chaos and insanity of the Age of Madness-a time when the world turned on its head and nothing is as it appears...
The Governor is defeated; the tides are appearing to turn. But as Caitlin continues her search for the Unknown, guided only by the crudely drawn map the Governor left behind, she finds herself led vastly off-track. A haunting encounter in the woods. A broken city of rebels. A terrible secret hidden in the sewers beneath the earth. The gates to Caitlin's world are opened, and the Mad want in. Set within the wonder of the Kurtherian Gambit Universe, this novel explores the chaos and insanity of the Age of Madness-a time when the world turned on its head and nothing is as it appears...
Caitlin may have freed her town from evil, but the Governor who oppressed them all is still on the loose. Now, Caitlin and her merry band of Revolutionaries take to the Mad-infested woods to hunt the Governor down and deliver revenge before he can do any further damage. But, when they arrive at a town bound under the spell of a strange group known as "The Firestarters," Caitlin starts to realize that this could be a lot more difficult than planned. It's time for Caitlin to jump out of the frying pan and into the fire...