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Be Careful What You Ask For! With the Shaitan War at an end, Lieutenant Commander Shawn ‘Calvin’ Hobbs was able to finally complete the task given him by the long-lost Progenitors. Unfortunately, rather than getting a reward, the Progenitors’ rod was trapped, and it called the Progenitors’ ancient Enemy instead. Calvin and the crew of the Vella Gulf have now been given a choice—prepare the galaxy’s civilizations for the Enemy’s cull or become the first victims of it. Calvin has overcome insurmountable odds before, however, and the crew of the Vella Gulf decides to fight. In order to win, though, they will have to answer one question that has never been answered in the history of the galaxy—how do you defeat an Enemy who can deactivate your weapons—and the artificial intelligence running your ship—at will? Although Calvin and the crew of the Gulf have overcome every challenge given them previously, this time there doesn’t seem to be any hope for salvation. Terra’s allies aren’t any more prepared to fight this Enemy than they are, and there is no technology currently available that will let them even the odds. With the clock counting down to his extermination, Calvin will have to use everything at his disposal if he is going to find a way to win The Progenitors’ War.
Chris Kennedy (Author), Kc Johnston (Narrator)
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A Ship Out Of Time! Lieutenant Commander Shawn ‘Calvin’ Hobbs and the crew of the Vella Gulf have gone back in time to get the technology they needed to beat the Enemy in their present. There’s only one problem. It doesn’t exist. Or, it may exist—they don’t know yet—but the mission has changed. Although they had hoped for a “quick in, quick out” solution, they’ve now realized that won’t be possible, and they are going to have to play much more of a long game. Having taken over the Margath system and established a base there, it’s time to go talk to the emperor, the only person who might be able to point them in the direction of the technology they need. If he isn’t mad about all the warships the crew of the Vella Gulf has destroyed. And if Calvin can convince the emperor to give it to them, even though they have nothing to bargain with. It’s no longer a matter of being lucky or good. With the clock counting down to the return of the Enemy, the crew of the Vella Gulf will have to be both lucky and good if they are going to find a way to win The Progenitors’ War.
Chris Kennedy (Author), Kc Johnston (Narrator)
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The Terrans Are On The Run! Lieutenant Commander Shawn ‘Calvin’ Hobbs and the crew of the Vella Gulf went back in time to find the technology they needed to beat their Enemy in the present, but it doesn’t exist. They only have one option. Fight the Enemy in the past and destroy them there. Unfortunately, the Enemy has overwhelming numbers, and—while the Enemy doesn’t have the technology the Terrans have—quantity has a quality all its own. And then there is the Enemy’s 25-mile-wide command ship. If the Enemy should finish it, they will have an overwhelming force with which to sweep the Terrans from the galaxy. The Terrans must build—must establish the Warrior Cartel Admiral Sheppard has been placed in charge of—if they are to defend the people of the past and destroy the Enemy for all times. The Emperor hasn’t funded the Cartel, though, and Sheppard will have to figure out how to do it on his own. Although the Terrans are initially able to hold back the Enemy forces, when the Enemy steals a jumping missile, all bets are off. The ability to run to the Jinn Universe is the only advantage the Terrans have. If the Enemy unlocks the secrets of the Jinn Universe, there will be nowhere else for the Terrans to hide, and no way that they can win the Progenitors’ War.
Chris Kennedy (Author), Craig Good (Narrator)
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Beyond the Shroud of the Universe
A mysterious race from an alternate universe has allied itself with the Jotunn, and the alliance is set on destroying the Aesir and bringing about Ragnarok. With an ability to jump between universes and unstoppable time-based weapons, the Efreet seem invincible. The Vella Gulf is the only ship to survive its first meeting with the Efreet…but only through a fluke of luck. Worse, Lieutenant Commander Shawn ‘Calvin’ Hobbs has just found out the Efreeti home world is the same planet in their universe as Terra is in ours. If true, the Efreet could cross into our universe at any moment and annihilate the Earth without any warning. Terra lies defenseless! Calvin and the crew of the Vella Gulf have a surprise for the Efreet, though; they have returned to Terra with the ability to cross between the universes like their enemy. Armed with personal transporters and jump modules for their ships, they’re now able to take the fight to the Efreet. But will they be in time to prevent Terra’s annihilation? As the Efreet continue their inexorable onslaught on all fronts, Calvin only knows one thing. The answers to all of their questions lie beyond the shroud of the universe.
Chris Kennedy (Author), Craig Good (Narrator)
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It's victory or death for humanity! The war with the Shaitans continues, and Lieutenant Commander Shawn ‘Calvin’ Hobbs has stayed behind to help the reptilian Ssselipsssiss race fight the Shaitans while his ship, the TSS Vella Gulf, has gone for aid. Formerly enemies, Calvin now finds himself supporting the Ssselipsssiss in their war against the Shaitans in a “must-win” situation. If the Ssselipsssiss fall, Terra is next! Able to operate in two universes and armed with unavoidable time-based weapons, the Shaitans have proven unstoppable. Although Calvin has experience fighting the Shaitans, the Ssselipsssiss are down to their last three planets, and Calvin’s assistance may very well be too little, too late. The only ship with any success against the Shaitans is the Vella Gulf, which can jump to the Shaitans’ universe and fight them on their own turf. But time is short; will the crew of the Vella Gulf be able to find the mysterious “Dark Star” system of the Shaitans and stop them before they destroy Terra? Faced with an implacable foe, the Terrans have been forced into an alliance where the enemy of their enemy might be their friend…or might not. The crew of the Vella Gulf will have to choose their allies wisely as the stakes are the highest possible—only one race will survive the Dark Star War!
Chris Kennedy (Author), Craig Good (Narrator)
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Lieutenant Commander Shawn “Calvin” Hobbs has saved Seattle, traveled to the stars and forged alliances with alien races. With the latest war concluded, he turned his attention to deciphering the strange rod an ancient alien civilization gave him as a test. Was a little “down time” to work on the project too much to hope for? Yes. Something or someone is destroying the starships of the alien Aesir race. The elven Aesir are in need of help, and all the signs point to Calvin as the hero they need. He has already defeated the merciless Drakuls and saved Earth from alien invasion, but is he prepared to face this unknown challenge? As the Theogony trilogy comes to a close, a new chapter for Calvin is set to begin. “The Search for Gram” initiates the “Codex Regius,” a trilogy that will once again take Lieutenant Commander Hobbs and his Special Forces platoon to the stars. Not even the universe can hold him this time!
Chris Kennedy (Author), Craig Good (Narrator)
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In a universe teeming with predators, humanity needs friends. And fast. We've come a long way in the forty years since the Shongairi attacked Earth, killed half its people, and then were driven away by an alliance of humans with the other sentient bipeds who inhabit our planet. We took the technology they left behind, and rapidly built ourselves into a starfaring civilization. Because we haven't got a moment to lose. Because it's clear that there are even more powerful, more hostile aliens out there, and Earth needs allies. But it also transpires that the Shongairi expedition that nearly destroyed our home planet ... wasn't an official one. That, indeed, its commander may have been acting as an unwitting cats-paw for the Founders, the ancient alliance of very old, very evil aliens who run the Hegemony that dominates our galaxy, and who hold the Shongairi, as they hold most non-Founder species, in not-so-benign contempt. Indeed, it may turn out to be possible to turn the Shongairi into our allies against the Hegemony. There's just the small matter of the Shongairi honor code, which makes bushido look like a child's game. We might be able to make them our friends -- if we can crush their planetary defenses in the greatest battle we, or they, have ever seen...
Chris Kennedy, David Weber (Author), Martyn Swain (Narrator)
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Soldiers lost in time, 152 light-years from home, with a daunting task for survival — Taken from their planet and their century, they are not just the Lost Soldiers: they are Murphy’s Lawless. Major Rodger Y. Murphy should have died when his helicopter crashed off the coast of Mogadishu in 1993. Instead, he woke up in 2125, 152 light-years from home. Murphy and 100 other “Lost Soldiers” have been retrieved and awakened by two officers of the Consolidated Terran Republic: Trevor Corcoran and Richard Downing. Promising to return, Corcoran and Downing leave the twentieth-century castaways with a daunting objective: establish a base of operations on the main world of R’Bak using local allies they have yet to recruit and enemy equipment they have yet to seize. They haven’t been back yet. But the company of misfits and ne’er-do-wells who have taken the nickname Murphy’s Lawless rise to the challenge!
Charles E. Gannon, Chris Kennedy, Griffin Barber, Mike Massa (Author), Kevin Pariseau (Narrator)
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Murphy's Lawless: A Terran Republic Novel
Major Rodger Y. Murphy should have died when his helicopter crashed off the coast of Mogadishu in November, 1993. Instead, he woke up in August, 2125, in a binary star system 152 light years from home. Without any memory of the otherworldly abductors who spirited them away in cold sleep, Murphy and 100 other “Lost Soldiers” have been retrieved and awakened by officers of the Consolidated Terran Republic. Promising to return to the 55 Tauri B system after completing a distant mission, they leave the twentieth century castaways with a daunting objective: establish a base of operations on the main world, using local allies they have yet to recruit and enemy equipment they have yet to seize. If that weren’t hard enough, 55 Tauri A, the system’s primary star, is rapidly approaching, and the technologically superior powers from that neighboring system always visit during the close approach … to raid, pillage, and cull the locals. Worse, the Lost Soldiers left behind with Murphy were the losers and ne’er-do-wells deemed “sub-optimal” for inclusion on the rescue mission. Defiant and determined to live down that judgment, they have given themselves a different, more suitable label: Murphy’s Lawless
Charles E. Gannon, Chris Kennedy, Griffin Barber, Kacey Ezell, Kevin Ikenberry, Mark Wandrey, Mike Massa (Author), Kevin Pariseau (Narrator)
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The Chinese Have Captured Seattle! In 1949, the government of the Republic of China fled to the island of Taiwan. For nearly 70 years, mainland China wanted to take the island back and unite the nation under one flag, the Communist flag. Their desire was thwarted by U.S. support for Taiwan, until the Chinese conceived and executed the perfect plan to keep the U.S. out of the war for Taiwan, an invasion of Seattle! Yesterday, China captured the cities of Seattle and Tacoma, Washington, in a Pearl Harbor-like surprise attack. The Chinese also captured six American nuclear warheads and are not afraid to use them on American soil, if necessary to keep the United States out of the war in the Pacific. Without U.S. aid, the fall of Taiwan seems imminent, and now even Seattle seems lost to the Chinese. America’s hopes are riding on a shot-down F-18 pilot, a retired Navy SEAL, and a platoon of Army Rangers. If that’s all America has going for it, all hope seems lost!
Chris Kennedy (Author), Craig Good (Narrator)
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The war with China was over and Lieutenant Shawn ‘Calvin’ Hobbs just wanted his life to get back to normal. The hero of the war, he had a small ream of paperwork to fill out, a deployment with his Navy F-18 squadron to prepare for, and a new girlfriend to spend some quality time with. Life was good. Until the aliens showed up. They had a ship and needed to get to their home planet, but didn’t have a crew. They had seen Calvin’s unit in action, though, and knew it was the right one for the job. There was just one small problem--a second race of aliens was coming, which would end all life on Earth. Calvin’s platoon might want to do something about that, too. Having won a terrestrial war with 30 troops, winning an interstellar war with nothing but a 3,000 year old cruiser should be easy, right? “Janissaries” initiates “The Theogony,” a trilogy that will take Lieutenant Hobbs and his Special Forces platoon to the stars. It will also show them that there’s much more to Earth’s history than is written in the history books!
Chris Kennedy (Author), Craig Good (Narrator)
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The Mutineer's Daughter: In Revolution Born, Book 1
2018 Dragon Award Finalist for Best Science Fiction Novel What would it take for you to discard everything you believed in and give up your sacred honor? What would it take to make you rise up and fight when all the odds are against you? Chief Warrant Officer Benjamin “Benno” Sanchez has devoted over 20 years of his life to the Alliance of Liberated Systems’ Navy, defending his colony world from the continued encroachment of the Terran Union. His young daughter has been virtually orphaned for years, but his time away is coming to an end. His debts are paid, their lives and prospects have been secured, and he will soon achieve his dreams of freedom and a better life for his child. On Adelaide, fourteen-year-old Mio Sanchez chafes at the limitations placed upon her. With her father away and her mother long since passed, she struggles with an indifferent foster family, too young, too poor, too female to be taken seriously. She yearns to leave her simple life and join her father in the Alliance Navy … or be anywhere but Adelaide. Now, with all-out war underway, Benno’s devotion and sacrifice have been betrayed — Adelaide has been invaded, and his Mio is under threat by the implacable Terran forces. And the aristocrats of the Alliance plan to do … nothing. Benno must now make a choice: Honor his oath and leave his daughter’s fate to chance — or do the unthinkable and rise up in mutiny against his own. And on Adelaide, Mio must also make a choice: Keep her head down and survive — or fight against the invaders and endure hardships, horrors, and dangers far beyond what a “just a girl” is prepared for. Sacrifices must be made…but how far will a father and daughter go to be reunited?
Chris Kennedy, Thomas A. Mays (Author), Almarie Guerra, Zach Villa (Narrator)
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