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Blood covers the floors and walls of the Midnight Bounties. But hey, Ragul the vampire barkeeper won't be going hungry tonight! Meanwhile, the bounty hunters and mercenaries are reminded of their place, thanks to the corpses buried under the outhouse. Frank and his team have their work cut out for them. The club needs new guests, drinks, trophies, and employees, not to mention a good mopping of blood after every shift. Guests love him, but the bounty hunters aren't pleased at all with Frank's success. Hector, their leader, knows just what it takes to knock his former friend down a peg or two. Just when Frank thinks things can't get any crazier, he gets invited to a bizarre nightclub owner meeting. New alliances will have to be forged, and dangerous waters will threaten to swallow him. As if that's not enough, Frank's nightmares take a physical form that's sure to prove his life even more miserable. He's determined to reach his lifelong goal of hitting level sixty and won't let anything deter him, even as he struggles to keep the Midnight Bounties afloat. Because to him, it's more than just a club-it's a home for the Midnight Family. And now that they finally have a brand new toilet, they're damn near unstoppable! Get ready for a wild ride through the filthy streets of Sankta Varath-the Midnight Bounties are just getting started.
Cassius, Castor (Author), Todd Menesses (Narrator)
Audiobook
The orcs are thirsty. And so are Captain Frank Gerber's swords, but apparently, you can't murder your customers. Stuck with a nightclub after a job gone wrong, Frank has to figure out how to rebuild something he never even wanted. That's just the first of his problems. Frank's blades will have a taste of blood again, but first, he has to party with orcs, barter with gnomes, drink with dwarves, and make shady deals with the scum of Sankta Varath, the greatest city in all of Steelheart Kingdom. And that's just the first week. Frank isn't a manager, he's got zero people skills, and even fewer connections in the business. With a drow for a bartender, a religious zealot for a waitress, an ogre with a sleeping problem for a bouncer, and an orc dancer, just what could go wrong?
Cassius, Castor (Author), Todd Menesses (Narrator)
Audiobook
Clint Rogan and his team did it. They survived the initial hardships of Terraria One and came out much stronger than anyone would have imagined. The human starting capital of Grimford had been rebuilt, new contestants had been trained to participate in the blood sport that entertained the Galaxy, and team Dread grew to legend status. A new threat emerged and overshadowed everything they had worked for. It was larger than anything they could anticipate, a threat from the very ring surrounding Hadran. Spurred by their victories and newfound foes, the team travels to Terraria Two only to be met with a less than welcoming host. While Grimford was a noob zone, Karak was a place of veteran fighters unimpressed by team Dread's accomplishments. A lot had to be accomplished, and in a short time because there was a counter ticking away. A counter saying exactly just how few days were left before the tournament. A tournament that would decide much more than the fate of Clint's team.
Cassius Lange, Castor (Author), Todd Menesses (Narrator)
Audiobook
The Great Ones arrived on Earth and conquered us with little bloodshed. They collected our strongest warriors and shipped them off to a world called Hadran-a one-of-a-kind artificial planet, a cosmic gladiatorial arena where the slave races engage in blood sports for the Great Ones' entertainment. But Earth has lost the last of its real champions and now risks losing its candidate status. If that happens, it will become less than a slave colony. Clint Rogan is a man fighting to survive in this new world. After a series of unfortunate events, he's ripped from his home, shipped off-world, and forcibly merged with a faulty symbiote. Power, speed, endurance, and the drive to kill are all at his fingertips. That is, if Sarien, his symbiote, doesn't kill him first. Dropped into Terraria One, Clint and the other human contestants discover the human starting zone resembles the middle ages. With humanity's fate in the balance, Clint and the newcomers first need to rebuild the base, conquer the surrounding territory, and fight off alien enemies. Can they survive long enough to give Earth a fighting chance? Or will the Battle World consume them just like the others before them?
Cassius Lange, Castor (Author), Todd Menesses (Narrator)
Audiobook
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