Browse audiobooks by Anthony Bean, Ph.D., listen to samples and when you're ready head over to Audiobooks.com where you can get 3 FREE audiobooks on us
The Psychology of Elden Ring: Arise Now, Ye Tarnished
'Oh, arise now, ye Tarnished. Ye dead, who let live. The call of long-lost grace speaks to us all.' ~ Opening Cutscene, Elden Ring 'The Psychology of Elden Ring' offers a deep dive into the captivating world of Elden Ring, exploring the game's rich psychological themes and implications. This insightful book is packed with fascinating analysis, research, and theories that will appeal to both gamers and psychology enthusiasts alike. Through this book, readers will: - Discover the intricate relationship between the game's story, characters, and environments and how they shape the player's emotions and thoughts. - Explore the game's intricate narrative and its commentary on themes such as identity, morality, and human nature. - Learn about the psychological concepts and theories that underpin the game's design and how they impact the player's experience. - Gain insights into how the game's challenging gameplay mechanics and difficulty can affect players' emotions and motivations. - Discover how Elden Ring's unique world design and immersive storytelling create an unforgettable and emotionally resonant gaming experience. 'The Psychology of Elden Ring' is a must-read for any gamer interested in understanding the psychological underpinnings of one of the most highly anticipated games of all time. This book offers a rare glimpse into the creative process behind Elden Ring and provides an engaging, thought-provoking analysis of the game's psychological impact on players.
Anthony Bean, Ph.D. (Author), Erik Lawrence (Narrator)
Audiobook
CHECKPOINTS AND AUTOSAVES: PARENTING GEEKS TO THRIVE IN THE AGE OF GEEKDOM
With all the buzz geek culture receives, you would think it would be easy for parents to look up how to connect through their kids’ geeky interests, but it is more trying than ever. It is not a secret that keeping up with your children can be a challenge. You work hard, make sacrifices, and try to relate to your kids, but it can be an uphill battle when their interests, opinions, and habits change like the seasons. Relating to geeks, though, can be even harder. Not every parent grew up with a geeky lifestyle to draw from. We do not all have a wealth of video games or fantasy movies to “geek out” about when we share them with our kids for the first time. And when we turn to the Internet to learn more about geek culture, the information out there feels mysterious, critical, or confusing. Altogether, connecting with a Pokémon-crazed kid is not as easy as helping them with their multiplication tables. This book breaks down the best geek entertainment available for child development. Out of the eight most common engagement opportunities within geek culture, this book serves as a guide from a research-backed and evidence based perspective. By the time you reach the last page, you will have a guide to finding common ground with your child that will help you as a parent foster a better relationship, and maybe a new favorite hobby.
Anthony Bean, Ph.D. (Author), Shaina Summerville (Narrator)
Audiobook
The Psychology of Zelda: Linking Our World to the Legend of Zelda Series
It's dangerous to go alone! Take this (book). For more than thirty years, The Legend of Zelda-which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy-has spanned more than thirty different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.
Anthony Bean, Ph.D. (Author), Joe Hempel (Narrator)
Audiobook
Psychology of Final Fantasy, The: Surpassing The Limit Break
'No matter how dark the night, morning always comes, and our journey begins anew.' - Lulu, Final Fantasy X. From its initial release in 1987, Final Fantasy has gone on to become one of the most beloved series of role-playing games in history. With narratives revolving around grandiose stories of good versus evil, Final Fantasy has allowed us, as players, to witness heroic battles, experience hard-won victories, and create treasured friendships for almost 40 years. The Psychology of Final Fantasy guides gamers on a real-world quest of self-discovery so that they can surpass their own limit break. And, as part of this examination, psychologists, clinicians, video game researchers, professors, and enthusiasts who love this franchise ask: - How does the storyline in Final Fantasy grab and keep our attention for so many hours of gameplay? - Why do the symbols in the game, such as crystals, magic, and weapons, hold meaning about our own psychological inner workings? - What are the feminine warrior and archetypes found in the game and how are they living in all of our everyday lives? - How does playing Final Fantasy connect us with a larger sense of spiritual guidance as to who we are? - Why is it that, by creating a group, we become whole more than we do when playing as individuals? - How do the musical interludes affect our psyche and push us to become better versions of ourselves? Think you know Final Fantasy? The Psychology of Final Fantasy explores how the game resonates with a player's psychological drive toward an emotional sense of wholeness, bonding, and completion as they take part in this epic quest.
Anthony Bean, Ph.D., Anthony Bean, Phd (Author), Gabriella Pitchford (Narrator)
Audiobook
Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide To Geek Therapy
Have you ever had a client who talks about Video Games, Dungeons and Dragons, Anime, or Comic Books? Likely they identify as a Geek. Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feel isolated in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular, creating feelings of relatedness towards avatar experiences in an often otherwise lonely life. Integrating Geek Culture into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention. Even more important, the authors within this book are currently at the forefront of their research fields and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout the book, leading researchers within the field of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians. Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele. These modalities have resulted in clients experiencing: - Reduced anxiety and depressive symptoms - Improved self-esteem - Richer interpersonal interactions - Greater social and school engagement and - Superior development of social skills and problem solving These techniques are being used to improve overall psychological well-being across all ages, as well as focusing on the specific needs of targeted populations, such as those with ADHD, ASD, PTSD, and mood and anxiety disorders.
Anthony Bean, Anthony Bean, Ph.D., Emory Daniel, Sarah Hays (Author), Joel Schrank (Narrator)
Audiobook
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